
Major decision · Oath Decisions
Expand the Realm
No cost
The lands of … are destined to grow. Not through words, but through war. I have sworn conquest to my people, and so I must conquer.
Requirements
The lines the game itself shows for this decision's conditions:
- Still Host of a Coronation
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = oath_conquest_size has_variable = martial_oath_2_timer has_variable = martial_oath_2
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
sub_realm_size >= var:oath_conquest_size
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (45 lines of game script)
coronation_oath_success_effect = {
OATH = martial_oath_2
}
show_as_tooltip = {
add_character_modifier = oath_of_conquest
}
if = {
limit = {
scope:barony = root.capital_barony
}
capital_county = {
add_county_modifier = {
modifier = oath_of_conquest_county
years = 25
}
}
}
else_if = {
limit = {
highest_held_title_tier = tier_kingdom
}
scope:barony.duchy = {
set_de_jure_liege_title = root.primary_title
}
}
else_if = {
limit = {
highest_held_title_tier = tier_empire
}
scope:barony.kingdom = {
set_de_jure_liege_title = root.primary_title
}
}
else_if = {
limit = {
highest_held_title_tier = tier_hegemony
}
scope:barony.empire = {
set_de_jure_liege_title = root.primary_title
}
}
hidden_effect = {
remove_variable = martial_oath_2_timer
remove_variable = oath_conquest_size
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).