
Major decision · Oath Decisions
Strengthen the House
No cost
The many scions of House … will guide our realm toward a thriving future and secure the legacy of our dynasty.
Requirements
The lines the game itself shows for this decision's conditions:
- At least 7 Children: • Does NOT have the Trait Bastard
- Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = diplomacy_oath_2_timer has_variable = diplomacy_oath_2
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (19 lines of game script)
save_temporary_scope_as = root_temp_scope
custom_tooltip = {
text = custom_children_oath_decision_trigger
any_child = {
count >= 7
NOT = {
has_trait = bastard
}
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (16 lines of game script)
coronation_oath_success_effect = {
OATH = diplomacy_oath_2
}
every_child = {
custom = custom_children_renown_effect
limit = { }
dynasty = {
add_dynasty_prestige = 30
}
}
show_as_tooltip = {
add_character_modifier = oath_of_children
}
hidden_effect = {
remove_variable = diplomacy_oath_2_timer
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).