CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Oath Decisions

Strengthen the House

No cost

The many scions of House … will guide our realm toward a thriving future and secure the legacy of our dynasty.

Requirements

The lines the game itself shows for this decision's conditions:

  • At least 7 Children: • Does NOT have the Trait Bastard
  • Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = diplomacy_oath_2_timer
has_variable = diplomacy_oath_2

As written in game/common/decisions/10_ach_oath_decisions.txt.

Can be taken when (is_valid) (19 lines of game script)
save_temporary_scope_as = root_temp_scope
custom_tooltip = {
	text = custom_children_oath_decision_trigger
	any_child = {
		count >= 7
		NOT = {
			has_trait = bastard
		}
	}
}
custom_tooltip = {
	text = busy_in_coronation_tooltip
	NOT = {
		involved_activity ?= {
			activity_host = root
			has_activity_type = activity_coronation
		}
	}
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (16 lines of game script)
coronation_oath_success_effect = {
	OATH = diplomacy_oath_2
}
every_child = {
	custom = custom_children_renown_effect
	limit = { }
	dynasty = {
		add_dynasty_prestige = 30
	}
}
show_as_tooltip = {
	add_character_modifier = oath_of_children
}
hidden_effect = {
	remove_variable = diplomacy_oath_2_timer
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).