CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Oath Decisions

Purge Pretenders

No cost

I have sworn to eliminate all the false claimants to Purge Pretenders Target Title. They must abandon their misbegotten claims or they must die.

Requirements

The lines the game itself shows for this decision's conditions:

  • You need to have at least 80 Tyranny (Currently: …)
  • No Claimant for Purge Pretenders Target Title except your Children exists (Currently: …)
  • Less than 3 of your Children have Claim on Purge Pretenders Target Title (Currently: …)
  • Still Host of a Coronation
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = purge_pretenders_target_title
has_variable = purge_pretenders_oath_timer
has_variable = purge_pretenders_oath

As written in game/common/decisions/10_ach_oath_decisions.txt.

Can be taken when (is_valid) (57 lines of game script)
trigger_if = {
	limit = {
		NOT = {
			has_trait = murderer
		}
	}
	NOT = {
		has_trait = murderer
	}
}
trigger_else = {
	has_trait = murderer
	custom_tooltip = {
		text = purge_pretenders_oath_decision_murderer_tyranny
		tyranny >= 80
	}
}
trigger_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	dread >= 145
}
trigger_else = {
	dread >= 95
}
custom_tooltip = {
	text = purge_pretenders_oath_decision_claimants
	var:purge_pretenders_target_title ?= {
		any_claimant = {
			count = 0
		}
	}
}
trigger_if = {
	limit = {
		NOT = {
			government_has_flag = government_is_nomadic
		}
	}
	custom_tooltip = {
		text = purge_pretenders_oath_decision_children
		any_child = {
			count <= 3
			has_claim_on = root.var:purge_pretenders_target_title
		}
	}
}
custom_tooltip = {
	text = busy_in_coronation_tooltip
	NOT = {
		involved_activity ?= {
			activity_host = root
			has_activity_type = activity_coronation
		}
	}
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Effects

  • Your Kurultai and Children Obedience score: +100
  • The succession Law will be reset back to your current one upon your Character death.
Effect (90 lines of game script)
coronation_oath_success_effect = {
	OATH = purge_pretenders_oath
}
show_as_tooltip = {
	add_character_modifier = oath_of_purge_pretenders
}
if = {
	limit = {
		government_has_mechanic = administrative
	}
	show_as_tooltip = {
		house ?= {
			add_house_modifier = oath_of_purge_pretenders_house
		}
	}
	add_character_flag = ach_purge_oath_administrative
}
else_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	custom_tooltip = {
		text = purge_pretenders_oath_nomad
	}
	add_character_flag = purge_pretenders_oath_nomad
}
else_if = {
	limit = {
		NOR = {
			has_realm_law = single_heir_succession_law
			has_realm_law = clan_harmonious_partition_succession_law
			has_realm_law = single_heir_succession_law_youngest
			has_realm_law = single_heir_dynasty_house
		}
	}
	switch = {
		trigger = has_realm_law
		confederate_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:confederate_partition_succession_law
			}
		}
		partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:partition_succession_law
			}
		}
		high_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:high_partition_succession_law
			}
		}
		clan_antagonistic_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:clan_antagonistic_partition_succession_law
			}
		}
		clan_competitive_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:clan_competitive_partition_succession_law
			}
		}
		clan_impassive_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:clan_impassive_partition_succession_law
			}
		}
		clan_friendly_partition_succession_law = {
			set_variable = {
				name = purge_oath_previous_law
				value = flag:clan_friendly_partition_succession_law
			}
		}
	}
	add_realm_law_skip_effects = single_heir_succession_law
	custom_tooltip = purge_pretenders_oath_decision_default
}
else = {
	add_legitimacy = massive_legitimacy_gain
}
hidden_effect = {
	remove_variable = purge_pretenders_oath_timer
	remove_variable = purge_pretenders_target_title
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.