
Major decision · Oath Decisions
Purge Pretenders
No cost
I have sworn to eliminate all the false claimants to Purge Pretenders Target Title. They must abandon their misbegotten claims or they must die.
Requirements
The lines the game itself shows for this decision's conditions:
- You need to have at least 80 Tyranny (Currently: …)
- No Claimant for Purge Pretenders Target Title except your Children exists (Currently: …)
- Less than 3 of your Children have Claim on Purge Pretenders Target Title (Currently: …)
- Still Host of a Coronation
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = purge_pretenders_target_title has_variable = purge_pretenders_oath_timer has_variable = purge_pretenders_oath
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (57 lines of game script)
trigger_if = {
limit = {
NOT = {
has_trait = murderer
}
}
NOT = {
has_trait = murderer
}
}
trigger_else = {
has_trait = murderer
custom_tooltip = {
text = purge_pretenders_oath_decision_murderer_tyranny
tyranny >= 80
}
}
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
dread >= 145
}
trigger_else = {
dread >= 95
}
custom_tooltip = {
text = purge_pretenders_oath_decision_claimants
var:purge_pretenders_target_title ?= {
any_claimant = {
count = 0
}
}
}
trigger_if = {
limit = {
NOT = {
government_has_flag = government_is_nomadic
}
}
custom_tooltip = {
text = purge_pretenders_oath_decision_children
any_child = {
count <= 3
has_claim_on = root.var:purge_pretenders_target_title
}
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
- Your Kurultai and Children Obedience score: +100
- The succession Law will be reset back to your current one upon your Character death.
Effect (90 lines of game script)
coronation_oath_success_effect = {
OATH = purge_pretenders_oath
}
show_as_tooltip = {
add_character_modifier = oath_of_purge_pretenders
}
if = {
limit = {
government_has_mechanic = administrative
}
show_as_tooltip = {
house ?= {
add_house_modifier = oath_of_purge_pretenders_house
}
}
add_character_flag = ach_purge_oath_administrative
}
else_if = {
limit = {
government_has_flag = government_is_nomadic
}
custom_tooltip = {
text = purge_pretenders_oath_nomad
}
add_character_flag = purge_pretenders_oath_nomad
}
else_if = {
limit = {
NOR = {
has_realm_law = single_heir_succession_law
has_realm_law = clan_harmonious_partition_succession_law
has_realm_law = single_heir_succession_law_youngest
has_realm_law = single_heir_dynasty_house
}
}
switch = {
trigger = has_realm_law
confederate_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:confederate_partition_succession_law
}
}
partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:partition_succession_law
}
}
high_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:high_partition_succession_law
}
}
clan_antagonistic_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:clan_antagonistic_partition_succession_law
}
}
clan_competitive_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:clan_competitive_partition_succession_law
}
}
clan_impassive_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:clan_impassive_partition_succession_law
}
}
clan_friendly_partition_succession_law = {
set_variable = {
name = purge_oath_previous_law
value = flag:clan_friendly_partition_succession_law
}
}
}
add_realm_law_skip_effects = single_heir_succession_law
custom_tooltip = purge_pretenders_oath_decision_default
}
else = {
add_legitimacy = massive_legitimacy_gain
}
hidden_effect = {
remove_variable = purge_pretenders_oath_timer
remove_variable = purge_pretenders_target_title
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.