
Major decision · Oath Decisions
Foster Enlightenment
I have sworn the … people a new, great center of learning, and I shall deliver.
Requirements
The lines the game itself shows for this decision's conditions:
- Diplomacy-focused Councillors have a Diplomacy of 20 or higher
- Martial-focused Councillors have a Martial of 20 or higher
- Stewardship-focused Councillors have a Stewardship of 20 or higher
- Intrigue-focused Councillors have a Intrigue of 20 or higher
- Learning-focused Councillors have a Learning of 20 or higher
- Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = learning_oath_1_timer has_variable = learning_oath_1
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (146 lines of game script)
OR = {
has_trait = education_diplomacy_5
has_trait = education_martial_5
has_trait = education_stewardship_5
has_trait = education_intrigue_5
has_trait = education_learning_5
AND = {
trigger_if = {
limit = {
has_free_council_slot = yes
}
has_free_council_slot = no
}
trigger_if = {
limit = {
exists = cp:councillor_kurultai_1
}
cp:councillor_kurultai_1 = {
OR = {
diplomacy >= 20
martial >= 20
stewardship >= 20
learning >= 20
}
}
}
trigger_if = {
limit = {
exists = cp:councillor_kurultai_2
}
cp:councillor_kurultai_2 = {
OR = {
diplomacy >= 20
martial >= 20
stewardship >= 20
learning >= 20
}
}
}
trigger_if = {
limit = {
exists = cp:councillor_kurultai_3
}
cp:councillor_kurultai_3 = {
OR = {
diplomacy >= 20
martial >= 20
stewardship >= 20
learning >= 20
}
}
}
trigger_if = {
limit = {
exists = cp:councillor_kurultai_4
}
cp:councillor_kurultai_4 = {
OR = {
diplomacy >= 20
martial >= 20
stewardship >= 20
learning >= 20
}
}
}
trigger_if = {
limit = {
any_diplomacy_councillor = {
count >= 1
}
}
custom_tooltip = {
text = learning_oath_1_diplomacy_councillor
any_diplomacy_councillor = {
count = all
diplomacy >= 20
}
}
}
trigger_if = {
limit = {
any_martial_councillor = {
count >= 1
}
}
custom_tooltip = {
text = learning_oath_1_martial_councillor
any_martial_councillor = {
count = all
martial >= 20
}
}
}
trigger_if = {
limit = {
any_stewardship_councillor = {
count >= 1
}
}
custom_tooltip = {
text = learning_oath_1_stewardship_councillor
any_stewardship_councillor = {
count = all
stewardship >= 20
}
}
}
trigger_if = {
limit = {
any_intrigue_councillor = {
count >= 1
}
}
custom_tooltip = {
text = learning_oath_1_intrigue_councillor
any_intrigue_councillor = {
count = all
intrigue >= 20
}
}
}
trigger_if = {
limit = {
any_learning_councillor = {
count >= 1
}
}
custom_tooltip = {
text = learning_oath_1_learning_councillor
any_learning_councillor = {
count = all
learning >= 20
}
}
}
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (21 lines of game script)
coronation_oath_success_effect = {
OATH = learning_oath_1
}
if = {
limit = {
scope:barony.title_province ?= {
has_university_building_trigger = no
}
}
scope:barony.title_province ?= {
add_special_building = generic_university
}
}
else = {
scope:barony.county = {
add_county_modifier = oath_university_county
}
}
hidden_effect = {
remove_variable = learning_oath_1_timer
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).