CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Oath Decisions

Foster Enlightenment

variesGold

I have sworn the … people a new, great center of learning, and I shall deliver.

Requirements

The lines the game itself shows for this decision's conditions:

  • Diplomacy-focused Councillors have a Diplomacy of 20 or higher
  • Martial-focused Councillors have a Martial of 20 or higher
  • Stewardship-focused Councillors have a Stewardship of 20 or higher
  • Intrigue-focused Councillors have a Intrigue of 20 or higher
  • Learning-focused Councillors have a Learning of 20 or higher
  • Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = learning_oath_1_timer
has_variable = learning_oath_1

As written in game/common/decisions/10_ach_oath_decisions.txt.

Can be taken when (is_valid) (146 lines of game script)
OR = {
	has_trait = education_diplomacy_5
	has_trait = education_martial_5
	has_trait = education_stewardship_5
	has_trait = education_intrigue_5
	has_trait = education_learning_5
	AND = {
		trigger_if = {
			limit = {
				has_free_council_slot = yes
			}
			has_free_council_slot = no
		}
		trigger_if = {
			limit = {
				exists = cp:councillor_kurultai_1
			}
			cp:councillor_kurultai_1 = {
				OR = {
					diplomacy >= 20
					martial >= 20
					stewardship >= 20
					learning >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				exists = cp:councillor_kurultai_2
			}
			cp:councillor_kurultai_2 = {
				OR = {
					diplomacy >= 20
					martial >= 20
					stewardship >= 20
					learning >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				exists = cp:councillor_kurultai_3
			}
			cp:councillor_kurultai_3 = {
				OR = {
					diplomacy >= 20
					martial >= 20
					stewardship >= 20
					learning >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				exists = cp:councillor_kurultai_4
			}
			cp:councillor_kurultai_4 = {
				OR = {
					diplomacy >= 20
					martial >= 20
					stewardship >= 20
					learning >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				any_diplomacy_councillor = {
					count >= 1
				}
			}
			custom_tooltip = {
				text = learning_oath_1_diplomacy_councillor
				any_diplomacy_councillor = {
					count = all
					diplomacy >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				any_martial_councillor = {
					count >= 1
				}
			}
			custom_tooltip = {
				text = learning_oath_1_martial_councillor
				any_martial_councillor = {
					count = all
					martial >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				any_stewardship_councillor = {
					count >= 1
				}
			}
			custom_tooltip = {
				text = learning_oath_1_stewardship_councillor
				any_stewardship_councillor = {
					count = all
					stewardship >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				any_intrigue_councillor = {
					count >= 1
				}
			}
			custom_tooltip = {
				text = learning_oath_1_intrigue_councillor
				any_intrigue_councillor = {
					count = all
					intrigue >= 20
				}
			}
		}
		trigger_if = {
			limit = {
				any_learning_councillor = {
					count >= 1
				}
			}
			custom_tooltip = {
				text = learning_oath_1_learning_councillor
				any_learning_councillor = {
					count = all
					learning >= 20
				}
			}
		}
	}
}
custom_tooltip = {
	text = busy_in_coronation_tooltip
	NOT = {
		involved_activity ?= {
			activity_host = root
			has_activity_type = activity_coronation
		}
	}
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (21 lines of game script)
coronation_oath_success_effect = {
	OATH = learning_oath_1
}
if = {
	limit = {
		scope:barony.title_province ?= {
			has_university_building_trigger = no
		}
	}
	scope:barony.title_province ?= {
		add_special_building = generic_university
	}
}
else = {
	scope:barony.county = {
		add_county_modifier = oath_university_county
	}
}
hidden_effect = {
	remove_variable = learning_oath_1_timer
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).