
Major decision · Oath Decisions
Secure Alliances
The realm cries out for friends and allies. I will secure good relations with foreign lands, and comrades to stand by us in war. … remain to complete the Oath…
Requirements
The lines the game itself shows for this decision's conditions:
- At least 3 Allies: \t•Currently, … fulfill these requirements \t•Opinion of … is 50 or higher \t•One of the following: \t\t\t•Is one Tier lower \t\t\t•Is the same Tier \t\t\t•Is a higher Tier
- Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = diplomacy_oath_1 has_variable = diplomacy_oath_1_timer
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (24 lines of game script)
save_temporary_scope_as = root_temp_scope
custom_tooltip = {
text = custom_alliance_oath_decision_trigger
any_ally = {
count >= 3
highest_held_title_tier >= {
value = root.highest_held_title_tier
subtract = 1
}
opinion = {
target = root
value >= 50
}
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (35 lines of game script)
coronation_oath_success_effect = {
OATH = diplomacy_oath_1
}
show_as_tooltip = {
add_character_modifier = oath_of_alliances
}
every_ally = {
custom = custom_every_allied_ruler
add_opinion = {
modifier = respect_opinion
target = root
opinion = 20
}
}
every_ally = {
culture = {
if = {
limit = {
NOR = {
this = root.culture
is_in_list = culture_affected
}
}
change_cultural_acceptance = {
target = root.culture
value = 10
desc = culture_acceptance_gain_oath
}
}
add_to_list = culture_affected
}
}
hidden_effect = {
remove_variable = diplomacy_oath_1_timer
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).