Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Major decision · Oath Decisions

Greatest Hunter

I have sworn to become the greatest hunter the land has every known, my tales of the chase told until the end of time. … remain to complete the Oath…

Requirements

The lines the game itself shows for this decision's conditions:

  • Host a successful Legendary Activity Hunt once(…/1)
  • Host a successful Activity Hunt 10 times (…/10)
  • Still Host of a Coronation
Shown to a character when (is_shown) (5 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = greatest_hunter_oath_r_counter
has_variable = greatest_hunter_oath_timer
has_variable = greatest_hunter_oath_l_counter
has_variable = greatest_hunter_oath

As written in game/common/decisions/10_ach_oath_decisions.txt.

Can be taken when (is_valid) (19 lines of game script)
OR = {
	custom_tooltip = {
		text = greatest_hunter_decision_l1_trigger
		var:greatest_hunter_oath_l_counter >= 1
	}
	custom_tooltip = {
		text = greatest_hunter_decision_r10_trigger
		var:greatest_hunter_oath_r_counter >= 10
	}
}
custom_tooltip = {
	text = busy_in_coronation_tooltip
	NOT = {
		involved_activity ?= {
			activity_host = root
			has_activity_type = activity_coronation
		}
	}
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Effects

  • Your Bow type Artifact gains 20% Venator (Lifestyle Hunter) Trait Experience Gain
  • Your Bow type Artifact gains -15% Stress Gain
  • Your Bow type Artifact gains +6 Tribal Opinion
Effect (47 lines of game script)
coronation_oath_success_effect = {
	OATH = greatest_hunter_oath
}
show_as_tooltip = {
	add_character_modifier = oath_greatest_hunter
}
if = {
	limit = {
		any_character_artifact = {
			OR = {
				artifact_type = longbow
				artifact_type = composite
				artifact_type = bow
			}
		}
	}
	random_character_artifact = {
		limit = {
			OR = {
				artifact_type = longbow
				artifact_type = composite
				artifact_type = bow
			}
			is_equipped = yes
		}
		alternative_limit = {
			OR = {
				artifact_type = longbow
				artifact_type = composite
				artifact_type = bow
			}
		}
		hidden_effect = {
			add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier
			add_artifact_modifier = artifact_stress_gain_6_modifier
			add_artifact_modifier = artifact_tribal_opinion_1_modifier
		}
	}
}
custom_tooltip = greatest_hunter_decision_no_artifact_xp_effect
custom_tooltip = greatest_hunter_decision_no_artifact_stress_effect
custom_tooltip = greatest_hunter_decision_no_artifact_tribal_effect
hidden_effect = {
	remove_variable = greatest_hunter_oath_timer
	remove_variable = greatest_hunter_oath_l_counter
	remove_variable = greatest_hunter_oath_r_counter
}

As written in game/common/decisions/10_ach_oath_decisions.txt.

Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).