
Major decision · Oath Decisions
Greatest Hunter
I have sworn to become the greatest hunter the land has every known, my tales of the chase told until the end of time. … remain to complete the Oath…
Requirements
The lines the game itself shows for this decision's conditions:
- Host a successful Legendary Activity Hunt once(…/1)
- Host a successful Activity Hunt 10 times (…/10)
- Still Host of a Coronation
Shown to a character when (is_shown) (5 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = greatest_hunter_oath_r_counter has_variable = greatest_hunter_oath_timer has_variable = greatest_hunter_oath_l_counter has_variable = greatest_hunter_oath
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (19 lines of game script)
OR = {
custom_tooltip = {
text = greatest_hunter_decision_l1_trigger
var:greatest_hunter_oath_l_counter >= 1
}
custom_tooltip = {
text = greatest_hunter_decision_r10_trigger
var:greatest_hunter_oath_r_counter >= 10
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
- Your Bow type Artifact gains 20% Venator (Lifestyle Hunter) Trait Experience Gain
- Your Bow type Artifact gains -15% Stress Gain
- Your Bow type Artifact gains +6 Tribal Opinion
Effect (47 lines of game script)
coronation_oath_success_effect = {
OATH = greatest_hunter_oath
}
show_as_tooltip = {
add_character_modifier = oath_greatest_hunter
}
if = {
limit = {
any_character_artifact = {
OR = {
artifact_type = longbow
artifact_type = composite
artifact_type = bow
}
}
}
random_character_artifact = {
limit = {
OR = {
artifact_type = longbow
artifact_type = composite
artifact_type = bow
}
is_equipped = yes
}
alternative_limit = {
OR = {
artifact_type = longbow
artifact_type = composite
artifact_type = bow
}
}
hidden_effect = {
add_artifact_modifier = artifact_trait_track_hunter_xp_gain_mult_4_modifier
add_artifact_modifier = artifact_stress_gain_6_modifier
add_artifact_modifier = artifact_tribal_opinion_1_modifier
}
}
}
custom_tooltip = greatest_hunter_decision_no_artifact_xp_effect
custom_tooltip = greatest_hunter_decision_no_artifact_stress_effect
custom_tooltip = greatest_hunter_decision_no_artifact_tribal_effect
hidden_effect = {
remove_variable = greatest_hunter_oath_timer
remove_variable = greatest_hunter_oath_l_counter
remove_variable = greatest_hunter_oath_r_counter
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).