
Major decision · Oath Decisions
Provide for the Poor
I have sworn to provide for the poor of …, as their kindly and charitable sovereign. … remain to complete the Oath…
Requirements
The lines the game itself shows for this decision's conditions:
- Still Host of a Coronation
Shown to a character when (is_shown) (3 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = provide_for_the_poor_oath has_variable = provide_for_the_poor_oath_timer
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (13 lines of game script)
any_directly_owned_province = {
count >= 3
has_building_or_higher = oath_poor_building_02
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (15 lines of game script)
coronation_oath_success_effect = {
OATH = provide_for_the_poor_oath
}
show_as_tooltip = {
add_character_modifier = oath_provide_for_the_poor
}
every_directly_owned_province = {
limit = {
has_building_or_higher = oath_poor_building_02
}
add_province_modifier = oath_provide_for_the_poor_province
}
hidden_effect = {
remove_variable = provide_for_the_poor_oath_timer
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).