
Major decision · Oath Decisions
Mend the Fracture
Mend the Fracture is a major decision in Crusader Kings III (Oath Decisions). Requirements as the game words them: Still Host of a Coronation. Patch 1.20.0.3, from game/common/decisions/10_ach_oath_decisions.txt.
Quick answers (1)
- What are the requirements for Mend the Fracture?
- Still Host of a Coronation; the full conditions are on the page (patch 1.20.0.3).
I have sworn to foster goodwill between … and Mend The Fracture Oath Target Culture, bringing harmony to the lands they share.
Requirements
The lines the game itself shows for this decision's conditions:
- Still Host of a Coronation
Shown to a character when (is_shown) (4 lines of game script)
highest_held_title_tier >= tier_kingdom has_variable = mend_the_fracture_oath_target_culture has_variable = mend_the_fracture_oath_timer has_variable = mend_the_fracture_oath
As written in game/common/decisions/10_ach_oath_decisions.txt.
Can be taken when (is_valid) (21 lines of game script)
var:mend_the_fracture_oath_target_culture = {
cultural_acceptance = {
target = root.culture
value >= 70
}
}
var:mend_the_fracture_oath_target_culture = {
any_culture_county = {
count >= 12
holder.top_liege = root.top_liege
}
}
custom_tooltip = {
text = busy_in_coronation_tooltip
NOT = {
involved_activity ?= {
activity_host = root
has_activity_type = activity_coronation
}
}
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (16 lines of game script)
coronation_oath_success_effect = {
OATH = mend_the_fracture_oath
}
show_as_tooltip = {
add_character_modifier = oath_mend_the_fracture
culture = {
add_culture_tradition = oath_mend_the_fracture_tradition
}
var:mend_the_fracture_oath_target_culture = {
add_culture_tradition = oath_mend_the_fracture_tradition
}
}
hidden_effect = {
remove_variable = mend_the_fracture_oath_timer
remove_variable = mend_the_fracture_oath_target_culture
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).