
Major decision · Oath Decisions
Consolidate the …
The borders of … are immutable, and I will punish anyone who dares trespass upon the lands that are rightfully mine.
Requirements
completely_controls = var:oath_reconquest_titlevar:oath_reconquest_title.holder ?= root
Who sees it
The decision only appears in the list for a character who meets these:
- Highest held Title is at least Kingdom Rank
- The “martial oath 1” timer is running (set by the game's script)
- Has “martial oath 1” (a variable the game's script sets)
- var:oath_reconquest_title: Not: Is Titular Title
Can be taken when (is_valid) (2 lines of game script)
completely_controls = var:oath_reconquest_title var:oath_reconquest_title.holder ?= root
As written in game/common/decisions/10_ach_oath_decisions.txt.
Shown to a character when (is_shown) (6 lines of game script)
highest_held_title_tier >= tier_kingdom
has_variable = martial_oath_1_timer
has_variable = martial_oath_1
var:oath_reconquest_title ?= {
is_titular = no
}As written in game/common/decisions/10_ach_oath_decisions.txt.
Effects
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Event coronation_events.0175
- Gains the modifier “Consolidated the Realm”
- Martial +1
- Legitimacy Gain +15%
- Courtly Vassal Opinion +10
- var:oath_reconquest_title › Every De Jure County of …:
- The county gains the modifier “Upheld Oath” for 25 years
- Popular Opinion +10
- Monthly county control growth +0.2/month
- Development Growth +0.1/month
- The county gains the modifier “Upheld Oath” for 25 years
Effect (18 lines of game script)
coronation_oath_success_effect = {
OATH = martial_oath_1
}
show_as_tooltip = {
add_character_modifier = oath_of_reconquest
}
var:oath_reconquest_title = {
every_de_jure_county = {
custom = oath_reconquest_custom_de_jure_county
add_county_modifier = {
modifier = oath_of_reconquest_county
years = 25
}
}
}
hidden_effect = {
remove_variable = martial_oath_1_timer
}As written in game/common/decisions/10_ach_oath_decisions.txt.
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
What happens next
The event this decision fires, then the ones those fire, in order — with each choice and what it does.

Step 1 ·
coronation_events.0175Fulfilled Oath: …
My work is done, exactly as I said it would be. I heard the scorn of my detractors, their certainty I would fail when I swore my oath.
When it fires
- Depending on find oath:
- When find oath is diplomacy oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Secured Alliances”
- Diplomacy +1
- When find oath is diplomacy oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Strengthened House” — increased per Legitimate Child
- Child Opinion +2
- Tyranny Loss +3%
- Stress Loss +3%
- When find oath is martial oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Consolidated the Realm”
- Martial +1
- Legitimacy Gain +15%
- Courtly Vassal Opinion +10
- When find oath is martial oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Expanded the Realm”
- Martial +1
- Legitimacy Gain +15%
- Belligerent Vassal Opinion +10
- Glory Hound Vassal Opinion +10
- When find oath is stewardship oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Ensured Peace”
- Domain Limit +1
- Monthly county control growth +0.1/month
- Popular Opinion +10
- When find oath is stewardship oath 2:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Shaped the Realm”
- Stewardship +1
- Holding Construction Time -25%
- Holding Construction Cost -25%
- When find oath is learning oath 1:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- When find oath is purge pretenders oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Pretenders Purged”
- Intrigue +1
- Legitimacy Gain +10%
- If you has administrative government mechanic › Your house:
- The house gains the modifier “Pretenders Purged: Coronation Oath”
- Intrigue +1
- Legitimacy Gain +5%
- The house gains the modifier “Pretenders Purged: Coronation Oath”
- When find oath is end the struggle oath:
- When find oath is greatest hunter oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Greatest Hunter”
- Prowess +2
- Health +0.05
- When find oath is heir preparation oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Prepared the Heir”
- Diplomacy +1
- Legitimacy Gain +20%
- Monthly Renown +10%
- Your heir:
- Gains the modifier “An Heir Prepared”
- When find oath is install claimants oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Installed Claimants”
- Diplomacy +2
- When find oath is mend the fracture oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Mended the Fracture”
- Your culture:
add_culture_tradition = oath_mend_the_fracture_tradition
var:mend_the_fracture_oath_target_culture:add_culture_tradition = oath_mend_the_fracture_tradition
- When find oath is provide for the warriors oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Warriors”
- When find oath is provide for the faithful oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Faithful”
- Learning +1
- Monthly Piety +10%
- When find oath is provide for the poor oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Provided for the Poor”
- Stewardship +1
- Monthly Income -5%
- When find oath is repent oath:
- Gains 20–136 Legitimacy
- Gain 200–1,020 Prestige
- Gains the modifier “Repentance”
- Learning +1
- Monthly Piety +10%
- When find oath is diplomacy oath 1:
Option
And a stronger … stands ready to meet it!
- Stress and fulfillment impact: -20
game/events/activities/coronation_activity/coronation_events.txt- Depending on find oath:
- Group
- Oath Decisions
- Major
- yes
- ID
martial_oath_1_decision
Consolidate the … is a major decision in Crusader Kings III (Oath Decisions). Patch 1.20.1.2, from game/common/decisions/10_ach_oath_decisions.txt.
Source: game/common/decisions/10_ach_oath_decisions.txt and the English localisation, Crusader Kings III 1.20.1.2. “…” marks words the game fills in at play time (a name, a faith, a title).