CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Consolidate the Canaries

variesGoldvariesTreasury

Since time immemorial, each of the islands have called themselves a “kingdom”, but now our horizons are broadening and the world is beginning to unfold itself to the Canaries. At last, it is time that these many kingdoms are united under one crown.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Government is
  • Every County in D Canarias must have at least 10 Development
  • Every Barony in D Canarias must contain a Holding
Shown to a character when (is_shown) (16 lines of game script)
OR = {
	culture ?= {
		has_cultural_pillar = heritage_iberian
	}
	faith ?= faith:north_african_acham_pagan
	has_primary_title = title:d_canarias
}
any_sub_realm_county = {
	duchy = title:d_canarias
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:declare_canarias_decision
	}
}

As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.

Can be taken when (is_valid) (56 lines of game script)
OR = {
	top_liege = this
	top_liege = {
		highest_held_title_tier >= tier_empire
	}
}
OR = {
	culture = {
		has_cultural_pillar = heritage_iberian
	}
	faith = faith:north_african_acham_pagan
	has_primary_title = title:d_canarias
}
completely_controls = title:d_canarias
has_title = title:d_canarias
custom_tooltip = {
	text = government_is_feudal_tt
	government_has_flag = government_is_feudal
}
custom_description = {
	text = canarias_must_be_developed_tt
	title:d_canarias = {
		any_in_de_jure_hierarchy = {
			count = all
			trigger_if = {
				limit = {
					tier = tier_county
				}
				development_level >= 10
			}
			trigger_else = {
				always = yes
			}
		}
	}
}
custom_description = {
	text = canarias_must_be_filled_tt
	title:d_canarias = {
		any_in_de_jure_hierarchy = {
			count = all
			trigger_if = {
				limit = {
					tier = tier_barony
				}
				title_province = {
					has_holding = yes
				}
			}
			trigger_else = {
				always = yes
			}
		}
	}
}
is_landed = yes

As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (14 lines of game script)
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = canarias_former
show_as_tooltip = {
	declare_canarias_decision_effects = yes
}
trigger_event = iberia_north_africa.9101
add_to_global_variable_list = {
	name = unavailable_unique_decisions
	target = flag:declare_canarias_decision
}
set_global_variable = {
	name = declare_canarias_decision
	value = scope:canarias_former
}

As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.

Source: game/common/decisions/00_major_decisions_iberia_north_africa.txt and the English localisation, Crusader Kings III 1.20.0.3.