
Major decision · Major Decisions
Consolidate the Canaries
Since time immemorial, each of the islands have called themselves a “kingdom”, but now our horizons are broadening and the world is beginning to unfold itself to the Canaries. At last, it is time that these many kingdoms are united under one crown.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Government is
- Every County in D Canarias must have at least 10 Development
- Every Barony in D Canarias must contain a Holding
Shown to a character when (is_shown) (16 lines of game script)
OR = {
culture ?= {
has_cultural_pillar = heritage_iberian
}
faith ?= faith:north_african_acham_pagan
has_primary_title = title:d_canarias
}
any_sub_realm_county = {
duchy = title:d_canarias
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:declare_canarias_decision
}
}As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Can be taken when (is_valid) (56 lines of game script)
OR = {
top_liege = this
top_liege = {
highest_held_title_tier >= tier_empire
}
}
OR = {
culture = {
has_cultural_pillar = heritage_iberian
}
faith = faith:north_african_acham_pagan
has_primary_title = title:d_canarias
}
completely_controls = title:d_canarias
has_title = title:d_canarias
custom_tooltip = {
text = government_is_feudal_tt
government_has_flag = government_is_feudal
}
custom_description = {
text = canarias_must_be_developed_tt
title:d_canarias = {
any_in_de_jure_hierarchy = {
count = all
trigger_if = {
limit = {
tier = tier_county
}
development_level >= 10
}
trigger_else = {
always = yes
}
}
}
}
custom_description = {
text = canarias_must_be_filled_tt
title:d_canarias = {
any_in_de_jure_hierarchy = {
count = all
trigger_if = {
limit = {
tier = tier_barony
}
title_province = {
has_holding = yes
}
}
trigger_else = {
always = yes
}
}
}
}
is_landed = yesAs written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (14 lines of game script)
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = canarias_former
show_as_tooltip = {
declare_canarias_decision_effects = yes
}
trigger_event = iberia_north_africa.9101
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:declare_canarias_decision
}
set_global_variable = {
name = declare_canarias_decision
value = scope:canarias_former
}As written in game/common/decisions/00_major_decisions_iberia_north_africa.txt.
Source: game/common/decisions/00_major_decisions_iberia_north_africa.txt and the English localisation, Crusader Kings III 1.20.0.3.