
Effect · every source
How to increase Enemy Hostile Scheme Phase Length in CK3
11 sources raise Enemy Hostile Scheme Phase Length and 0 lower it in the game files of patch 1.20.1.2.
enemy_hostile_scheme_phase_duration_addIn Crusader Kings III, 11 sources raise Enemy Hostile Scheme Phase Length and 0 sources lower it. Biggest raises: Greatest of Khans 100 days slower per Scheme Phase, Difficulty rule: Very Easy 40 days slower per Scheme Phase, Conqueror 25 days slower per Scheme Phase, Torturer 20 days slower per Scheme Phase and Shy 20 days slower per Scheme Phase. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest boosts
100 days slower per Scheme PhaseGreatest of KhansTrait- 40 days slower per Scheme PhaseDifficulty rule: Very EasyGame rule · Game rule (turns achievements off) · the player only
25 days slower per Scheme PhaseConquerorTrait
What raises Enemy Hostile Scheme Phase Length (11)
Traits (9)

Greatest of Khans100 days slower per Scheme Phase
greatest_of_khans· game/common/traits/00_traits.txt
Conqueror25 days slower per Scheme Phase
conqueror· game/common/traits/00_traits.txt
Torturer20 days slower per Scheme Phase
torturer· game/common/traits/00_traits.txt
Shy20 days slower per Scheme Phase
shy· game/common/traits/00_traits.txt
Fickle20 days slower per Scheme Phase
fickle· game/common/traits/00_traits.txt
Patient10 days slower per Scheme Phase
patient· game/common/traits/00_traits.txt
Craven10 days slower per Scheme Phase
craven· game/common/traits/00_traits.txt
Lunatic10 days slower per Scheme Phase
lunatic_1· game/common/traits/00_traits.txt
Lunatic10 days slower per Scheme Phase
lunatic_genetic· game/common/traits/00_traits.txt
Game rules (2)
Difficulty rule: Very Easy40 days slower per Scheme Phase
Game rule (turns achievements off) · the player only
very_easy_difficulty· game/common/game_rules/00_game_rules.txtDifficulty rule: Easy20 days slower per Scheme Phase
Game rule (turns achievements off) · the player only
easy_difficulty· game/common/game_rules/00_game_rules.txt
Source: game/common/game_rules/00_game_rules.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.