CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Effect · every source

How to increase Enemy Hostile Scheme Phase Length in CK3

11 sources raise Enemy Hostile Scheme Phase Length and 0 lower it in the game files of patch 1.20.1.2.

enemy_hostile_scheme_phase_duration_add

In Crusader Kings III, 11 sources raise Enemy Hostile Scheme Phase Length and 0 sources lower it. Biggest raises: Greatest of Khans 100 days slower per Scheme Phase, Difficulty rule: Very Easy 40 days slower per Scheme Phase, Conqueror 25 days slower per Scheme Phase, Torturer 20 days slower per Scheme Phase and Shy 20 days slower per Scheme Phase. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

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The biggest boosts

  1. 100 days slower per Scheme PhaseGreatest of KhansTrait
  2. 40 days slower per Scheme PhaseDifficulty rule: Very EasyGame rule · Game rule (turns achievements off) · the player only
  3. 25 days slower per Scheme PhaseConquerorTrait

What raises Enemy Hostile Scheme Phase Length (11)

Traits (9)

  • Greatest of Khans100 days slower per Scheme Phase

    greatest_of_khans · game/common/traits/00_traits.txt

  • Conqueror25 days slower per Scheme Phase

    conqueror · game/common/traits/00_traits.txt

  • Torturer20 days slower per Scheme Phase

    torturer · game/common/traits/00_traits.txt

  • Shy20 days slower per Scheme Phase

    shy · game/common/traits/00_traits.txt

  • Fickle20 days slower per Scheme Phase

    fickle · game/common/traits/00_traits.txt

  • Patient10 days slower per Scheme Phase

    patient · game/common/traits/00_traits.txt

  • Craven10 days slower per Scheme Phase

    craven · game/common/traits/00_traits.txt

  • Lunatic10 days slower per Scheme Phase

    lunatic_1 · game/common/traits/00_traits.txt

  • Lunatic10 days slower per Scheme Phase

    lunatic_genetic · game/common/traits/00_traits.txt

Game rules (2)

  • Difficulty rule: Very Easy40 days slower per Scheme Phase

    Game rule (turns achievements off) · the player only

    very_easy_difficulty · game/common/game_rules/00_game_rules.txt

  • Difficulty rule: Easy20 days slower per Scheme Phase

    Game rule (turns achievements off) · the player only

    easy_difficulty · game/common/game_rules/00_game_rules.txt

Source: game/common/game_rules/00_game_rules.txt, game/common/traits/00_traits.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.

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