CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_graphical_india_culture_group_trigger

has_graphical_india_culture_group_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 15 (7 lines). No parameters.

has_graphical_india_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 15 of its file. It takes no parameters: has_graphical_india_culture_group_trigger = yes (or no). The game's script calls it in 240 places, among them Become Adventurer (decision), Borrow Gold from Military Order (decision) and Celebrate Other Cultures (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • One of these

    • has_building_gfx = indian_building_gfx
    • or

      has_building_gfx = tibetan_building_gfx
    • or

      has_building_gfx = southeast_asian_building_gfx

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
has_graphical_india_culture_group_trigger = {
	OR = {
		has_building_gfx = indian_building_gfx
		has_building_gfx = tibetan_building_gfx
		has_building_gfx = southeast_asian_building_gfx
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_graphical_india_culture_group_trigger — the first 120 of 240.

Events (8)

2 more

Customizable localization (1)

  • GetRegionalSword

Activities (1)

  • Artisan Quarters

Domiciles (46)

  • barracks_01
  • barracks_02
  • barracks_03
  • barracks_04
  • barracks_05
  • barracks_06
40 more
  • camel_pasture_04
  • camel_pasture_05
  • camel_pasture_06
  • camp
  • camp_main_01
  • camp_main_02
  • camp_main_03
  • camp_main_04
  • elephant_pasture_04
  • elephant_pasture_05
  • elephant_pasture_06
  • estate_main_01
  • estate_main_02
  • estate_main_03
  • estate_main_04
  • estate_main_05
  • garden_01
  • garden_02
  • garden_03
  • garden_fruit_04
  • garden_fruit_05
  • garden_fruit_06
  • garden_leisure_04
  • garden_leisure_05
  • garden_leisure_06
  • grain_field_01
  • grain_field_02
  • grain_field_03
  • grain_field_04
  • grain_field_05
  • grain_field_06
  • grazing_land_01
  • grazing_land_02
  • grazing_land_03
  • grazing_land_04
  • grazing_land_05
  • grazing_land_06
  • guardhouse_01
  • guardhouse_02
  • guardhouse_03

Event backgrounds (20)

  • bp2_university_scope
  • burning_building
  • ce1_condemned_village
  • coronation_activity_background
  • corridor_night
  • council_chamber
14 more
  • courtyard
  • courtyard_scope
  • Crossroads Inn
  • Docks
  • ep2_activity
  • ep2_involved_activity
  • ep2_tournament
  • ep2_wedding_ceremony
  • estate
  • Feast
  • Garden
  • garden_location
  • Grand Tour
  • Grand Wedding

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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