Scripted trigger
has_graphical_india_culture_group_trigger
has_graphical_india_culture_group_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 15 (7 lines). No parameters.
has_graphical_india_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 15 of its file. It takes no parameters: has_graphical_india_culture_group_trigger = yes (or no). The game's script calls it in 240 places, among them Become Adventurer (decision), Borrow Gold from Military Order (decision) and Celebrate Other Cultures (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
One of these
has_building_gfx = indian_building_gfxor
has_building_gfx = tibetan_building_gfxor
has_building_gfx = southeast_asian_building_gfx
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_graphical_india_culture_group_trigger = {
OR = {
has_building_gfx = indian_building_gfx
has_building_gfx = tibetan_building_gfx
has_building_gfx = southeast_asian_building_gfx
}
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_graphical_india_culture_group_trigger — the first 120 of 240.
Decisions (22)
- Become Adventurer
- Borrow Gold from Military Order
- Celebrate Other Cultures
- Commission Epic
- Consecrate a New Kingdom
- Consecrate Bloodline
16 more
- Develop Capital
- Dynasty of Many Crowns
- Expedite Schemes
- Found a New Empire
- Found a New Kingdom
- Found Military Order
- Found Monastic Order
- Invite …
- Invite Claimants
- Meditate in Seclusion
- Patronize Monastic Movement
- Recruit for a Court Position
- Recruit Terrain Specialist
- Relocate De Jure Capital
- Revoke Order Lease
- Train for a Tournament
Activities (16)
Events (8)
- A Nose for Profit
stewardship_general.2001 - Bottoms Up!
trait_specific.7001 - Hold Court: Commencement
hold_court.0011 - Pickled: Bad Habits
harm.0622 - Recall, You Are Byzantine!
ep3_frankokratia_events.0090 - The Ceremony
coronation_events.0205
2 more
- The Wedding Ceremony
ep2_wedding.0150 - The Wedding Ceremony
ep2_wedding.0151
Scripted effects (2)
Scripted triggers (4)
Customizable localization (1)
- GetRegionalSword
Activities (1)
- Artisan Quarters
Domiciles (46)
- barracks_01
- barracks_02
- barracks_03
- barracks_04
- barracks_05
- barracks_06
40 more
- camel_pasture_04
- camel_pasture_05
- camel_pasture_06
- camp
- camp_main_01
- camp_main_02
- camp_main_03
- camp_main_04
- elephant_pasture_04
- elephant_pasture_05
- elephant_pasture_06
- estate_main_01
- estate_main_02
- estate_main_03
- estate_main_04
- estate_main_05
- garden_01
- garden_02
- garden_03
- garden_fruit_04
- garden_fruit_05
- garden_fruit_06
- garden_leisure_04
- garden_leisure_05
- garden_leisure_06
- grain_field_01
- grain_field_02
- grain_field_03
- grain_field_04
- grain_field_05
- grain_field_06
- grazing_land_01
- grazing_land_02
- grazing_land_03
- grazing_land_04
- grazing_land_05
- grazing_land_06
- guardhouse_01
- guardhouse_02
- guardhouse_03
Event backgrounds (20)
- bp2_university_scope
- burning_building
- ce1_condemned_village
- coronation_activity_background
- corridor_night
- council_chamber
14 more
- courtyard
- courtyard_scope
- Crossroads Inn
- Docks
- ep2_activity
- ep2_involved_activity
- ep2_tournament
- ep2_wedding_ceremony
- estate
- Feast
- Garden
- garden_location
- Grand Tour
- Grand Wedding
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.