CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

use_goblet_in_tavern_trigger

use_goblet_in_tavern_trigger = yes

game/common/scripted_triggers/00_feast_activity_triggers.txt, line 63 (9 lines). No parameters.

use_goblet_in_tavern_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. It takes no parameters: use_goblet_in_tavern_trigger = yes (or no). The game's script calls it in 3 places, among them Drinking Companion! (event stress_trait_coping_decisions.1003), Stress Coping: Drinking Companion! (event stress_trait_coping_decisions.1002) and The … Hunt (event ach_coronation.0029). Patch 1.20.1.2, from game/common/scripted_triggers/00_feast_activity_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
use_goblet_in_tavern_trigger = {
	OR = {
		location.culture ?= { has_graphical_india_culture_group_trigger = yes }
		location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
		location.culture ?= { has_building_gfx = iranian_building_gfx }
		location.culture ?= { has_graphical_african_culture_group_trigger = yes }
		location.culture ?= { has_graphical_steppe_culture_group_trigger = yes }
	}
}

As written in game/common/scripted_triggers/00_feast_activity_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls use_goblet_in_tavern_trigger.

Events (3)

Source: game/common/scripted_triggers/00_feast_activity_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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