Scripted trigger
has_graphical_mena_culture_group_trigger
has_graphical_mena_culture_group_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 11 (3 lines). No parameters.
has_graphical_mena_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 11 of its file. It takes no parameters: has_graphical_mena_culture_group_trigger = yes (or no). The game's script calls it in 218 places, among them Levy the Tithes (decision), Blót (activity) and Coronation (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_graphical_mena_culture_group_trigger = {
has_building_gfx = mena_building_gfx
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_graphical_mena_culture_group_trigger — the first 120 of 218.
Decisions (1)
Activities (16)
Events (15)
- A Nose for Profit
stewardship_general.2001 - Bottoms Up!
trait_specific.7001 - Fled Before the Blade
ep3_interactions_events.0031 - Hold Court: Commencement
hold_court.0011 - Pickled: Bad Habits
harm.0622 - Recall, You Are Byzantine!
ep3_frankokratia_events.0090
9 more
- Ruling Rightly
bp2_yearly.0601 - The Crowning of …
coronation_events.6100 - The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102 - The Great, Limp Purse
ach_yearly_events.1004 - The Heart of …
ep3_governor_yearly.3090 - The Mad Prophet
governor_contract_event.2091 - The Wedding Ceremony
ep2_wedding.0150 - The Wedding Ceremony
ep2_wedding.0151
Scripted effects (2)
Scripted triggers (4)
Customizable localization (1)
- GetRegionalSword
Activities (1)
- Artisan Quarters
Domiciles (55)
- barracks_01
- barracks_02
- barracks_03
- barracks_04
- barracks_05
- barracks_06
49 more
- camel_pasture_04
- camel_pasture_05
- camel_pasture_06
- camp
- camp_main_01
- camp_main_02
- camp_main_03
- camp_main_04
- ecclesiastical_domicile
- elephant_pasture_04
- elephant_pasture_05
- elephant_pasture_06
- estate
- estate_main_01
- estate_main_02
- estate_main_03
- estate_main_04
- estate_main_05
- garden_01
- garden_02
- garden_03
- garden_fruit_04
- garden_fruit_05
- garden_fruit_06
- garden_leisure_04
- garden_leisure_05
- garden_leisure_06
- grain_field_01
- grain_field_02
- grain_field_03
- grain_field_04
- grain_field_05
- grain_field_06
- grazing_land_01
- grazing_land_02
- grazing_land_03
- grazing_land_04
- grazing_land_05
- grazing_land_06
- guardhouse_01
- guardhouse_02
- guardhouse_03
- guardhouse_04
- horse_pasture_04
- horse_pasture_05
- horse_pasture_06
- japanese_manor
- market_01
- market_02
Event backgrounds (24)
- ce1_condemned_village
- ce1_fullscreen_apocalyptic
- coronation_activity_background
- council_chamber
- courtyard
- courtyard_scope
18 more
- Dungeon
- dungeon_scope
- ep2_activity
- ep2_involved_activity
- ep2_wedding_ceremony
- estate
- Feast
- feast_event
- Garden
- garden_location
- Grand Tour
- Grand Wedding
- holy_site_generic
- holy_site_generic_scope
- holy_site_scope
- holy_site_unique
- journey_activity_background
- location_study
Event themes (1)
- legend_terrain
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.