Scripted effect · Coronations files
play_coronation_ceremony_music_effect
play_coronation_ceremony_music_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 6944 (32 lines). No parameters.
play_coronation_ceremony_music_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 6944 of its file. It takes no parameters: play_coronation_ceremony_music_effect = yes. The game's script calls it in 1 place, among them The Ceremony (event coronation_events.0205). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (32 lines of game script)
play_coronation_ceremony_music_effect = {
if = {
limit = {
involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
}
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_india"
}
else_if = {
limit = {
involved_activity.activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
}
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_mena"
}
else = {
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_west"
}
if = {
limit = {
scope:activity.var:activity_special_type_progression >= 50
}
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_welcome"
}
else_if = {
limit = {
scope:activity.var:activity_special_type_progression >= 25
}
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_neutral"
}
else = {
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_suspicious"
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls play_coronation_ceremony_music_effect.
Events (1)
- The Ceremony
coronation_events.0205
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.