CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Coronations files

play_coronation_ceremony_music_effect

play_coronation_ceremony_music_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 6944 (32 lines). No parameters.

play_coronation_ceremony_music_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 6944 of its file. It takes no parameters: play_coronation_ceremony_music_effect = yes. The game's script calls it in 1 place, among them The Ceremony (event coronation_events.0205). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (32 lines of game script)
play_coronation_ceremony_music_effect = {
	if = {
		limit = {
			involved_activity.activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
		}
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_india"
	}
	else_if = {
		limit = {
			involved_activity.activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
		}
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_mena"
	}
	else = {
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_set_west"
	}
	if = {
		limit = {
			scope:activity.var:activity_special_type_progression >= 50
		}
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_welcome"
	}
	else_if = {
		limit = {
			scope:activity.var:activity_special_type_progression >= 25
		}
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_neutral"
	}
	else = {
		play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Tours/ep2_event_grand_tour_arrival_suspicious"
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls play_coronation_ceremony_music_effect.

Events (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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