Scripted trigger
has_graphical_steppe_culture_group_trigger
has_graphical_steppe_culture_group_trigger = yesgame/common/scripted_triggers/00_illustration_triggers.txt, line 58 (3 lines). No parameters.
has_graphical_steppe_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 58 of its file. It takes no parameters: has_graphical_steppe_culture_group_trigger = yes (or no). The game's script calls it in 204 places, among them Blót (activity), Coronation (activity) and Feast (activity). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
has_graphical_steppe_culture_group_trigger = {
has_building_gfx = steppe_building_gfx
}As written in game/common/scripted_triggers/00_illustration_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_graphical_steppe_culture_group_trigger — the first 120 of 204.
Activities (13)
Events (10)
- A Nose for Profit
stewardship_general.2001 - Bottoms Up!
trait_specific.7001 - Pickled: Bad Habits
harm.0622 - Recall, You Are Byzantine!
ep3_frankokratia_events.0090 - Ruling Rightly
bp2_yearly.0601 - The Crowning of …
coronation_events.6100
4 more
- The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102 - The Wedding Ceremony
ep2_wedding.0150 - The Wedding Ceremony
ep2_wedding.0151
Scripted triggers inside an event file (1)
- 4015_not_worship_indoors_trigger
Scripted triggers (2)
Customizable localization (1)
- GetRegionalSword
Activities (1)
- Artisan Quarters
Domiciles (62)
- barracks_01
- barracks_02
- barracks_03
- barracks_04
- barracks_05
- barracks_06
56 more
- camel_pasture_04
- camel_pasture_05
- camel_pasture_06
- camp
- camp_main_01
- camp_main_02
- camp_main_03
- camp_main_04
- elephant_pasture_04
- elephant_pasture_05
- elephant_pasture_06
- estate_main_01
- estate_main_02
- estate_main_03
- estate_main_04
- estate_main_05
- garden_01
- garden_02
- garden_03
- garden_fruit_04
- garden_fruit_05
- garden_fruit_06
- garden_leisure_04
- garden_leisure_05
- garden_leisure_06
- grain_field_01
- grain_field_02
- grain_field_03
- grain_field_04
- grain_field_05
- grain_field_06
- grazing_land_01
- grazing_land_02
- grazing_land_03
- grazing_land_04
- grazing_land_05
- grazing_land_06
- guardhouse_01
- guardhouse_02
- guardhouse_03
- guardhouse_04
- horse_pasture_04
- horse_pasture_05
- horse_pasture_06
- market_01
- market_02
- market_03
- market_04
- market_05
- market_06
- olive_01
- olive_02
- olive_03
- olive_04
- olive_05
- olive_06
Event backgrounds (30)
- alley_night
- Armory
- army_camp
- Bright Alley
- Campfire
- coronation_activity_background
24 more
- corridor_night
- council_chamber
- courtyard_scope
- Crossroads Inn
- ep2_activity
- ep2_involved_activity
- ep2_wedding_ceremony
- ep3_camp
- ep3_camp_night
- estate
- Feast
- Garden
- Grand Tour
- Grand Wedding
- journey_activity_background
- Kitchen
- location_study
- Meet Peers
- Military Tent
- Nursery
- physicians_study
- Pilgrimage
- Relaxing Tent
- relaxing_room
Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.