
Decision · Decisions
Expedite Schemes
Take your chances by closing your schemes earlier
Why should I wait forever when I feel ready? Let's try my chance now!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (1 line of game script)
has_trait = impatient
As written in game/common/decisions/00_trait_decisions.txt.
Can be taken when (is_valid) (8 lines of game script)
custom_description = {
stress_level >= 1
text = not_enough_stress
}
custom_description = {
text = impatient_rushing_all_schemes_decision_missing_scheme
any_scheme = { }
}As written in game/common/decisions/00_trait_decisions.txt.
Effects
- Your active Schemes will progress instantly
Effect (16 lines of game script)
if = {
limit = {
any_scheme = { }
}
send_interface_toast = {
type = event_toast_effect_neutral
title = msg_impatient_rushing_all_schemes
left_icon = root
every_scheme = {
change_opportunities = 2
}
}
}
else = {
custom_tooltip = impatient_rushing_all_schemes_decision_missing_scheme_effect
}As written in game/common/decisions/00_trait_decisions.txt.
Source: game/common/decisions/00_trait_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.