
Decision · Decisions
Develop Capital
Improve the development of your Capital
I dream that … will one day be the envy of every ruler under the sky. I must endeavor to be the champion who turns it into the jewel of the Earth. All that is needed is for me to put in some more work... Who needs to sleep, anyway?
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (11 lines of game script)
is_landed = yes
OR = {
has_trait = diligent
has_personal_tenet_flag = tenet_ora_et_labora_diligent_work_decision
top_participant_group:dynastic_cycle ?= {
participant_group_type = advancement_movement
}
}
NOT = {
government_has_flag = government_is_nomadic
}As written in game/common/decisions/00_trait_decisions.txt.
Can be taken when (is_valid) (2 lines of game script)
is_at_war = no is_adult = yes
As written in game/common/decisions/00_trait_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (28 lines of game script)
send_interface_toast = {
type = event_toast_effect_neutral
title = msg_diligent_development_focus
left_icon = root
if = {
limit = {
government_allows = merit
}
change_merit = medium_merit_gain
}
add_character_modifier = {
modifier = diligent_development_focus
years = 10
}
}
if = {
limit = {
has_trait = diligent
}
stress_and_fulfillment_impact = {
diligent = medium_stress_impact_gain
}
}
else = {
stress_and_fulfillment_impact = {
base = medium_stress_impact_gain
}
}As written in game/common/decisions/00_trait_decisions.txt.
Source: game/common/decisions/00_trait_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).