
Decision · Decisions
Celebrate Other Cultures
Improve the development of Counties from different Cultures with a high Cultural Acceptance
Let us reward those who have served us loyally, so that they can grow and develop alongside the dynasty that they serve so faithfully!
Requirements
The lines the game itself shows for this decision's conditions:
- There is no Culture with a Cultural Acceptance higher than 75% in your Realm
Shown to a character when (is_shown) (3 lines of game script)
dynasty ?= {
has_dynasty_perk = ep1_culture_legacy_5
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Can be taken when (is_valid) (15 lines of game script)
custom_tooltip = {
text = promote_other_culture_development_decision_not_acceptance_tt
any_sub_realm_county = {
count > 0
AND = {
culture != root.culture
culture = {
cultural_acceptance = {
target = ROOT.culture
value >= 75
}
}
}
}
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Effects
- Every … County in the Realm gets Promote Culture Modifier for 10 years
- Every County in the Realm from a Culture with a Cultural Acceptance higher than 75% gets Promote Culture Modifier for 10 years
Effect (67 lines of game script)
add_character_modifier = {
modifier = promote_culture_leader_modifier
years = 10
}
hidden_effect = {
every_sub_realm_county = {
if = {
limit = {
NOT = {
culture = {
any_in_list = {
list = promoted_culture
this = prev
}
}
}
root.culture != culture
culture = {
cultural_acceptance = {
target = ROOT.culture
value >= 75
}
}
}
culture = {
add_to_temporary_list = promoted_culture
}
}
}
}
if = {
limit = {
any_in_list = {
list = promoted_culture
count > 0
}
}
every_in_list = {
list = promoted_culture
this = {
save_scope_as = current_culture
}
custom_tooltip = promote_other_culture_development_decision_effect_summary
}
}
else = {
custom_tooltip = promote_other_culture_development_decision_no_effect
}
hidden_effect = {
every_sub_realm_county = {
if = {
limit = {
culture != root.culture
culture = {
cultural_acceptance = {
target = root.culture
value >= 75
}
}
}
add_county_modifier = {
modifier = promote_culture_modifier
years = 10
}
}
}
}As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.