CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Celebrate Other Cultures

Improve the development of Counties from different Cultures with a high Cultural Acceptance

variesGold

Let us reward those who have served us loyally, so that they can grow and develop alongside the dynasty that they serve so faithfully!

Requirements

The lines the game itself shows for this decision's conditions:

  • There is no Culture with a Cultural Acceptance higher than 75% in your Realm
Shown to a character when (is_shown) (3 lines of game script)
dynasty ?= {
	has_dynasty_perk = ep1_culture_legacy_5
}

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Can be taken when (is_valid) (15 lines of game script)
custom_tooltip = {
	text = promote_other_culture_development_decision_not_acceptance_tt
	any_sub_realm_county = {
		count > 0
		AND = {
			culture != root.culture
			culture = {
				cultural_acceptance = {
					target = ROOT.culture
					value >= 75
				}
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Effects

  • Every … County in the Realm gets Promote Culture Modifier for 10 years
  • Every County in the Realm from a Culture with a Cultural Acceptance higher than 75% gets Promote Culture Modifier for 10 years
Effect (67 lines of game script)
add_character_modifier = {
	modifier = promote_culture_leader_modifier
	years = 10
}
hidden_effect = {
	every_sub_realm_county = {
		if = {
			limit = {
				NOT = {
					culture = {
						any_in_list = {
							list = promoted_culture
							this = prev
						}
					}
				}
				root.culture != culture
				culture = {
					cultural_acceptance = {
						target = ROOT.culture
						value >= 75
					}
				}
			}
			culture = {
				add_to_temporary_list = promoted_culture
			}
		}
	}
}
if = {
	limit = {
		any_in_list = {
			list = promoted_culture
			count > 0
		}
	}
	every_in_list = {
		list = promoted_culture
		this = {
			save_scope_as = current_culture
		}
		custom_tooltip = promote_other_culture_development_decision_effect_summary
	}
}
else = {
	custom_tooltip = promote_other_culture_development_decision_no_effect
}
hidden_effect = {
	every_sub_realm_county = {
		if = {
			limit = {
				culture != root.culture
				culture = {
					cultural_acceptance = {
						target = root.culture
						value >= 75
					}
				}
			}
			add_county_modifier = {
				modifier = promote_culture_modifier
				years = 10
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_1/00_ep1_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.