CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_graphical_east_asia_culture_group_trigger

has_graphical_east_asia_culture_group_trigger = yes

game/common/scripted_triggers/00_illustration_triggers.txt, line 23 (6 lines). No parameters.

has_graphical_east_asia_culture_group_trigger is a scripted trigger in Crusader Kings III, written at line 23 of its file. It takes no parameters: has_graphical_east_asia_culture_group_trigger = yes (or no). The game's script calls it in 273 places, among them Become Adventurer (decision), Celebrate Other Cultures (decision) and Commission Artifact (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_illustration_triggers.txt.

What it checks

  • One of these

    • has_building_gfx = chinese_building_gfx
    • or

      has_building_gfx = japanese_building_gfx

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
has_graphical_east_asia_culture_group_trigger = {
	OR = {
		has_building_gfx = chinese_building_gfx
		has_building_gfx = japanese_building_gfx
	}
}

As written in game/common/scripted_triggers/00_illustration_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_graphical_east_asia_culture_group_trigger — the first 120 of 273.

Events (16)

10 more

Scripted triggers inside an event file (2)

  • ep3_2240_valid_courtier_trigger
  • tgp_east_asian_hunt_event_potential

Scripted triggers (1)

Activities (1)

  • Artisan Quarters

Domiciles (29)

  • barracks_01
  • barracks_02
  • barracks_03
  • barracks_04
  • barracks_05
  • barracks_06
23 more
  • camel_pasture_04
  • camel_pasture_05
  • camel_pasture_06
  • elephant_pasture_04
  • elephant_pasture_05
  • elephant_pasture_06
  • estate
  • estate_main_01
  • estate_main_02
  • estate_main_03
  • estate_main_04
  • estate_main_05
  • garden_01
  • garden_02
  • garden_03
  • garden_fruit_04
  • garden_fruit_05
  • garden_fruit_06
  • garden_leisure_04
  • garden_leisure_05
  • garden_leisure_06
  • grain_field_01
  • grain_field_02

Event backgrounds (23)

  • alley_night
  • army_camp
  • Blót
  • Bright Alley
  • burning_building
  • Contest
17 more
  • coronation_activity_background
  • corridor_night
  • council_chamber
  • courtyard
  • courtyard_scope
  • Crossroads Inn
  • Docks
  • ep2_activity
  • ep2_involved_activity
  • ep2_tournament
  • ep2_wedding_ceremony
  • estate
  • Feast
  • Feast
  • feast_event
  • Garden
  • garden_location

Event themes (2)

  • disaster
  • funeral_activity

Source: game/common/scripted_triggers/00_illustration_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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