
Decision · Decisions
Study the Art of Scheming
Refine your Hostile Schemes.
'I must consider every angle my scheme might turn to. As the spider weaves its web, I should ensure there are many ways my prey could become ensnared. I will spend some time planning my deception carefully.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (6 lines of game script)
OR = {
has_trait = deceitful
any_character_struggle = {
has_struggle_phase_parameter = unlocks_expedite_scheme_decision
}
}As written in game/common/decisions/00_trait_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
custom_description = {
stress_level >= 1
text = not_enough_stress
}
custom_description = {
text = deceitful_progress_hostile_schemes_decision_missing_scheme
any_scheme = {
hostile_scheme_trigger = yes
}
}As written in game/common/decisions/00_trait_decisions.txt.
Effects
- Your Hostile Schemes will have a better Success Chance
Effect (24 lines of game script)
if = {
limit = {
any_scheme = {
hostile_scheme_trigger = yes
count > 0
}
}
send_interface_toast = {
type = event_toast_effect_good
title = msg_deceitful_progress_hostile_schemes
left_icon = root
every_scheme = {
limit = {
hostile_scheme_trigger = yes
}
add_scheme_modifier = {
type = deceitful_progress_hostile_schemes_modifier
}
}
}
}
else = {
custom_tooltip = deceitful_progress_hostile_schemes_decision_missing_scheme_effect
}As written in game/common/decisions/00_trait_decisions.txt.
Source: game/common/decisions/00_trait_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.