
Decision · Decisions
Embellish Capital
Choose a new architectural feature with which to ornament your Capital.
In the grand Persian tradition, one's throne should be ensconced within a splendid, thriving city. … shall become such a place. Let it evoke the splendor of Babylon before its fall!
Requirements
The lines the game itself shows for this decision's conditions:
- You have recently conquered a County you can plunder
Shown to a character when (is_shown) (4 lines of game script)
dynasty ?= {
has_dynasty_perk = fp3_khvarenah_legacy_5
}
exists = capital_countyAs written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.
Can be taken when (is_valid) (26 lines of game script)
OR = {
custom_tooltip = {
text = recently_conquered_land_tooltip
any_held_county = {
this != this.holder.top_liege.capital_county
recent_history = {
type = conquest
years = 10
}
}
}
short_term_gold >= embellish_capital_gold_cost
}
is_available_at_peace_adult = yes
OR = {
employs_court_position = royal_architect_court_position
any_consort = {
fp3_embellish_capital_decision_character_trigger = yes
}
any_courtier = {
fp3_embellish_capital_decision_character_trigger = yes
}
cp:councillor_court_chaplain ?= {
fp3_embellish_capital_decision_character_trigger = yes
}
}As written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.
Effects
- You may chose a suitable architect from your Court as well as a project to pursue. This will greatly benefit your Capital County, and may additionally provide bonuses such as Prestige, Piety or Renown.
Effect (407 lines of game script)
custom_tooltip = fp3_embellish_capital_decision_effects.tt
hidden_effect = {
save_scope_as = root_scope
capital_county = {
save_scope_as = capital_county
}
capital_province = {
save_scope_as = capital_province
}
if = {
limit = {
any_held_county = {
this != this.holder.top_liege.capital_county
recent_history = {
type = conquest
years = 10
}
}
NOT = {
short_term_gold >= embellish_capital_gold_cost
}
}
random_held_county = {
limit = {
this != this.holder.top_liege.capital_county
recent_history = {
type = conquest
years = 10
}
}
save_scope_as = target_county
}
if = {
limit = {
scope:embellish_capital_royal_architect = yes
}
random_court_position_holder = {
type = royal_architect_court_position
limit = {
fp3_embellish_capital_decision_character_trigger = yes
}
save_scope_as = chosen_architect
}
trigger_event = {
id = fp3_dynasty_decision.0004
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_consort_courtier = yes
}
random_list = {
1 = {
trigger = {
any_consort = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
}
random_consort = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
weight = {
base = 1
compare_modifier = {
value = stewardship
multiplier = 0.25
}
modifier = {
has_trait = lazy
add = -50
}
modifier = {
OR = {
has_trait = administrator
has_trait = architect
has_trait = erudite
has_trait = lifestyle_gardener
has_trait = overseer
}
add = 50
}
}
save_scope_as = chosen_architect
}
}
1 = {
trigger = {
any_courtier = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
}
random_courtier = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
weight = {
base = 1
compare_modifier = {
value = stewardship
multiplier = 0.25
}
modifier = {
has_trait = lazy
add = -50
}
modifier = {
OR = {
has_trait = administrator
has_trait = architect
has_trait = erudite
has_trait = lifestyle_gardener
has_trait = overseer
}
add = 50
}
}
save_scope_as = chosen_architect
}
}
}
trigger_event = {
id = fp3_dynasty_decision.0005
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_chaplain = yes
}
cp:councillor_court_chaplain = {
save_scope_as = chosen_architect
}
trigger_event = {
id = fp3_dynasty_decision.0007
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_me = yes
}
save_scope_as = chosen_architect
trigger_event = {
id = fp3_dynasty_decision.0008
days = { 3 10 }
}
}
}
else_if = {
limit = {
short_term_gold >= embellish_capital_gold_cost
NOT = {
any_held_county = {
this != this.holder.top_liege.capital_county
recent_history = {
type = conquest
years = 10
}
}
}
}
set_variable = {
name = embellish_capital_cost
value = embellish_capital_gold_cost
}
if = {
limit = {
scope:embellish_capital_royal_architect = yes
}
random_court_position_holder = {
type = royal_architect_court_position
limit = {
fp3_embellish_capital_decision_character_trigger = yes
}
save_scope_as = chosen_architect
}
trigger_event = {
id = fp3_dynasty_decision.0004
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_consort_courtier = yes
}
random_list = {
1 = {
trigger = {
any_consort = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
}
random_consort = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
weight = {
base = 1
compare_modifier = {
value = stewardship
multiplier = 0.25
}
modifier = {
has_trait = lazy
add = -50
}
modifier = {
OR = {
has_trait = administrator
has_trait = architect
has_trait = erudite
has_trait = lifestyle_gardener
has_trait = overseer
}
add = 50
}
}
save_scope_as = chosen_architect
}
}
1 = {
trigger = {
any_courtier = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
}
random_courtier = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
NOR = {
has_court_position = royal_architect_court_position
is_councillor_of = root
}
}
weight = {
base = 1
compare_modifier = {
value = stewardship
multiplier = 0.25
}
modifier = {
has_trait = lazy
add = -50
}
modifier = {
OR = {
has_trait = administrator
has_trait = architect
has_trait = erudite
has_trait = lifestyle_gardener
has_trait = overseer
}
add = 50
}
}
save_scope_as = chosen_architect
}
}
}
trigger_event = {
id = fp3_dynasty_decision.0005
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_chaplain = yes
}
cp:councillor_court_chaplain = {
save_scope_as = chosen_architect
}
trigger_event = {
id = fp3_dynasty_decision.0007
days = { 3 10 }
}
}
else_if = {
limit = {
scope:embellish_capital_me = yes
}
save_scope_as = chosen_architect
trigger_event = {
id = fp3_dynasty_decision.0008
days = { 3 10 }
}
}
scope:chosen_architect = {
add_opinion = {
target = root
modifier = trusted_me_opinion
opinion = 10
}
}
}
else = {
set_variable = {
name = embellish_capital_cost
value = embellish_capital_gold_cost
}
if = {
limit = {
scope:embellish_capital_royal_architect = yes
}
random_court_position_holder = {
type = royal_architect_court_position
limit = {
fp3_embellish_capital_decision_character_trigger = yes
}
save_scope_as = chosen_architect
}
}
else_if = {
limit = {
scope:embellish_capital_consort_courtier = yes
}
random_list = {
1 = {
trigger = {
any_consort = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
}
}
random_consort = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
}
save_scope_as = chosen_architect
}
}
1 = {
trigger = {
any_courtier = {
count >= 1
fp3_embellish_capital_decision_character_trigger = yes
}
}
random_courtier = {
limit = {
fp3_embellish_capital_decision_character_trigger = yes
}
save_scope_as = chosen_architect
}
}
}
}
else_if = {
limit = {
scope:embellish_capital_chaplain = yes
}
cp:councillor_court_chaplain = {
save_scope_as = chosen_architect
}
}
else_if = {
limit = {
scope:embellish_capital_me = yes
}
save_scope_as = chosen_architect
}
random_held_county = {
limit = {
this != this.holder.top_liege.capital_county
recent_history = {
type = conquest
years = 10
}
}
save_scope_as = target_county
}
trigger_event = fp3_dynasty_decision.0003
}
}As written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).