CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Decisions

Embellish Capital

Choose a new architectural feature with which to ornament your Capital.

variesGoldvariesTreasury

In the grand Persian tradition, one's throne should be ensconced within a splendid, thriving city. … shall become such a place. Let it evoke the splendor of Babylon before its fall!

Requirements

The lines the game itself shows for this decision's conditions:

  • You have recently conquered a County you can plunder
Shown to a character when (is_shown) (4 lines of game script)
dynasty ?= {
	has_dynasty_perk = fp3_khvarenah_legacy_5
}
exists = capital_county

As written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.

Can be taken when (is_valid) (26 lines of game script)
OR = {
	custom_tooltip = {
		text = recently_conquered_land_tooltip
		any_held_county = {
			this != this.holder.top_liege.capital_county
			recent_history = {
				type = conquest
				years = 10
			}
		}
	}
	short_term_gold >= embellish_capital_gold_cost
}
is_available_at_peace_adult = yes
OR = {
	employs_court_position = royal_architect_court_position
	any_consort = {
		fp3_embellish_capital_decision_character_trigger = yes
	}
	any_courtier = {
		fp3_embellish_capital_decision_character_trigger = yes
	}
	cp:councillor_court_chaplain ?= {
		fp3_embellish_capital_decision_character_trigger = yes
	}
}

As written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.

Effects

  • You may chose a suitable architect from your Court as well as a project to pursue. This will greatly benefit your Capital County, and may additionally provide bonuses such as Prestige, Piety or Renown.
Effect (407 lines of game script)
custom_tooltip = fp3_embellish_capital_decision_effects.tt
hidden_effect = {
	save_scope_as = root_scope
	capital_county = {
		save_scope_as = capital_county
	}
	capital_province = {
		save_scope_as = capital_province
	}
	if = {
		limit = {
			any_held_county = {
				this != this.holder.top_liege.capital_county
				recent_history = {
					type = conquest
					years = 10
				}
			}
			NOT = {
				short_term_gold >= embellish_capital_gold_cost
			}
		}
		random_held_county = {
			limit = {
				this != this.holder.top_liege.capital_county
				recent_history = {
					type = conquest
					years = 10
				}
			}
			save_scope_as = target_county
		}
		if = {
			limit = {
				scope:embellish_capital_royal_architect = yes
			}
			random_court_position_holder = {
				type = royal_architect_court_position
				limit = {
					fp3_embellish_capital_decision_character_trigger = yes
				}
				save_scope_as = chosen_architect
			}
			trigger_event = {
				id = fp3_dynasty_decision.0004
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_consort_courtier = yes
			}
			random_list = {
				1 = {
					trigger = {
						any_consort = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
					}
					random_consort = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
						weight = {
							base = 1
							compare_modifier = {
								value = stewardship
								multiplier = 0.25
							}
							modifier = {
								has_trait = lazy
								add = -50
							}
							modifier = {
								OR = {
									has_trait = administrator
									has_trait = architect
									has_trait = erudite
									has_trait = lifestyle_gardener
									has_trait = overseer
								}
								add = 50
							}
						}
						save_scope_as = chosen_architect
					}
				}
				1 = {
					trigger = {
						any_courtier = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
					}
					random_courtier = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
						weight = {
							base = 1
							compare_modifier = {
								value = stewardship
								multiplier = 0.25
							}
							modifier = {
								has_trait = lazy
								add = -50
							}
							modifier = {
								OR = {
									has_trait = administrator
									has_trait = architect
									has_trait = erudite
									has_trait = lifestyle_gardener
									has_trait = overseer
								}
								add = 50
							}
						}
						save_scope_as = chosen_architect
					}
				}
			}
			trigger_event = {
				id = fp3_dynasty_decision.0005
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_chaplain = yes
			}
			cp:councillor_court_chaplain = {
				save_scope_as = chosen_architect
			}
			trigger_event = {
				id = fp3_dynasty_decision.0007
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_me = yes
			}
			save_scope_as = chosen_architect
			trigger_event = {
				id = fp3_dynasty_decision.0008
				days = { 3 10 }
			}
		}
	}
	else_if = {
		limit = {
			short_term_gold >= embellish_capital_gold_cost
			NOT = {
				any_held_county = {
					this != this.holder.top_liege.capital_county
					recent_history = {
						type = conquest
						years = 10
					}
				}
			}
		}
		set_variable = {
			name = embellish_capital_cost
			value = embellish_capital_gold_cost
		}
		if = {
			limit = {
				scope:embellish_capital_royal_architect = yes
			}
			random_court_position_holder = {
				type = royal_architect_court_position
				limit = {
					fp3_embellish_capital_decision_character_trigger = yes
				}
				save_scope_as = chosen_architect
			}
			trigger_event = {
				id = fp3_dynasty_decision.0004
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_consort_courtier = yes
			}
			random_list = {
				1 = {
					trigger = {
						any_consort = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
					}
					random_consort = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
						weight = {
							base = 1
							compare_modifier = {
								value = stewardship
								multiplier = 0.25
							}
							modifier = {
								has_trait = lazy
								add = -50
							}
							modifier = {
								OR = {
									has_trait = administrator
									has_trait = architect
									has_trait = erudite
									has_trait = lifestyle_gardener
									has_trait = overseer
								}
								add = 50
							}
						}
						save_scope_as = chosen_architect
					}
				}
				1 = {
					trigger = {
						any_courtier = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
					}
					random_courtier = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
							NOR = {
								has_court_position = royal_architect_court_position
								is_councillor_of = root
							}
						}
						weight = {
							base = 1
							compare_modifier = {
								value = stewardship
								multiplier = 0.25
							}
							modifier = {
								has_trait = lazy
								add = -50
							}
							modifier = {
								OR = {
									has_trait = administrator
									has_trait = architect
									has_trait = erudite
									has_trait = lifestyle_gardener
									has_trait = overseer
								}
								add = 50
							}
						}
						save_scope_as = chosen_architect
					}
				}
			}
			trigger_event = {
				id = fp3_dynasty_decision.0005
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_chaplain = yes
			}
			cp:councillor_court_chaplain = {
				save_scope_as = chosen_architect
			}
			trigger_event = {
				id = fp3_dynasty_decision.0007
				days = { 3 10 }
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_me = yes
			}
			save_scope_as = chosen_architect
			trigger_event = {
				id = fp3_dynasty_decision.0008
				days = { 3 10 }
			}
		}
		scope:chosen_architect = {
			add_opinion = {
				target = root
				modifier = trusted_me_opinion
				opinion = 10
			}
		}
	}
	else = {
		set_variable = {
			name = embellish_capital_cost
			value = embellish_capital_gold_cost
		}
		if = {
			limit = {
				scope:embellish_capital_royal_architect = yes
			}
			random_court_position_holder = {
				type = royal_architect_court_position
				limit = {
					fp3_embellish_capital_decision_character_trigger = yes
				}
				save_scope_as = chosen_architect
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_consort_courtier = yes
			}
			random_list = {
				1 = {
					trigger = {
						any_consort = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
						}
					}
					random_consort = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
						}
						save_scope_as = chosen_architect
					}
				}
				1 = {
					trigger = {
						any_courtier = {
							count >= 1
							fp3_embellish_capital_decision_character_trigger = yes
						}
					}
					random_courtier = {
						limit = {
							fp3_embellish_capital_decision_character_trigger = yes
						}
						save_scope_as = chosen_architect
					}
				}
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_chaplain = yes
			}
			cp:councillor_court_chaplain = {
				save_scope_as = chosen_architect
			}
		}
		else_if = {
			limit = {
				scope:embellish_capital_me = yes
			}
			save_scope_as = chosen_architect
		}
		random_held_county = {
			limit = {
				this != this.holder.top_liege.capital_county
				recent_history = {
					type = conquest
					years = 10
				}
			}
			save_scope_as = target_county
		}
		trigger_event = fp3_dynasty_decision.0003
	}
}

As written in game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt.

Source: game/common/decisions/dlc_decisions/fp_3/fp3_dynasty_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).