Scripted trigger
is_physically_able
is_physically_able = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 201 (7 lines). No parameters.
is_physically_able is a scripted trigger in Crusader Kings III, written at line 201 of its file. It takes no parameters: is_physically_able = yes (or no). The game's script calls it in 100 places, among them Adopt State Rite (decision), Anoint an Artifact with Holy Myron (decision) and Enter Seclusion (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (not imprisoned, not incapable)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
is_physically_able = {
is_available_quick = {
alive = yes
imprisoned = no
incapable = no
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_physically_able.
Decisions (9)
Character interactions (18)
Activities (17)
Casus belli (1)
Court position tasks (1)
- Entertain Courtiers
Events (40)
- … Dedication
seduce_ongoing.4001 - A Difficult Time
char_interaction.0170 - A Gift Worthy of a …
ach_coronation.0016 - A Snapped Twig
travel_events.2010 - Abandoned, No Longer
mpo_temujin_flavor.0001 - Absent Instruction
tgp_child_personality.1042
34 more
- Bleeding Out
learning_medicine.2050 - Built Differently
playdate.5003 - By … Be Healed
trait_specific_ongoing.2015 - Come Out And Play?
playdate.5001 - Commander of the Faithful
fp3_yearly.2040 - Conclave: Father & Son
fp2_lyonese_monk.0811 - Conclave: One God
fp2_lyonese_monk.0831 - Conclave: Practicality vs. Principle
fp2_lyonese_monk.0821 - courtier_guest_management.1001
- courtier_guest_management.2001
- End of Fun
playdate.9001 - ep3_travel_option_events.0003
- Gathering
playdate.2001 - I'm Going Home!
playdate.5006 - Inspiration: In Mourning
fund_inspiration.8016 - jester.1400
- jester.1410
- Lost Lordling
ep3_laamp_flavor.0040 - Murder Intercepter: Bodyguard
court_position.9021 - Murder Intercepter: Cup-Bearer
court_position.9011 - Murder Intercepter: Food Taster
court_position.9001 - Picked On
playdate.5007 - Prayers Without End
pam_monastic_funeral.0001 - Rivals' End
travel_events_oltner_2.1220 - Romance: The Gray One
court_ongoing.1022 - Senior Moment
playdate.5008 - Stress Coping: Heavier is More
stress_trait_coping_decisions.7502 - That's My …!
playdate.5010 - The Second Council of …
fp2_lyonese_monk.0801 - The Travelling Troupe
travel_events_oltner_2.1240 - Toil and Hard Work
child_personality.1042 - Wayward Aim
playdate.5002 - Where Victory is Fostered
jason_locale_events.0220 - Who Came In From the Cold
pam_secular_faith_events.0010
Scripted triggers inside an event file (3)
- appropriate_guardian_child_trigger
- bp2_yearly_6200_basic_knight
- ep2_locale_events_5000_child_trigger
On actions (the game's own hooks) (3)
- learn_language_ongoing
- on_kurultai_succession_chaotic
- study_faith_ongoing
Scripted effects (4)
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.