Scripted effect
add_hosted_feast_modifier_towards_character
add_hosted_feast_modifier_towards_character = { CHARACTER = … }game/common/scripted_effects/00_feast_scripted_effects.txt, line 35 (40 lines). Parameters: $CHARACTER$.
add_hosted_feast_modifier_towards_character is a scripted effect in Crusader Kings III, written at line 35 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 3 places, among them A Memorable Accident (event feast_main_befriend.5004), hosted_successful_feast_effect (scripted effect) and hosted_successful_feast_interrupted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_feast_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (40 lines of game script)
add_hosted_feast_modifier_towards_character = {
if = {
limit = {
$CHARACTER$ = {
employs_court_position = court_musician_court_position
any_court_position_holder = {
type = court_musician_court_position
is_physically_able = yes
}
}
}
if = {
limit = { # Increase the bonus slightly if musician's culture has Musicical Theorists
$CHARACTER$ = {
any_court_position_holder = {
type = court_musician_court_position
culture = { has_cultural_parameter = characters_are_better_court_musicians }
}
}
}
add_opinion = {
target = $CHARACTER$
modifier = feast_hosted_successful_feast_with_music
opinion = 35
}
}
else = {
add_opinion = {
target = $CHARACTER$
modifier = feast_hosted_successful_feast_with_music
}
}
}
else = {
add_opinion = {
target = $CHARACTER$
modifier = feast_hosted_successful_feast
}
}
}As written in game/common/scripted_effects/00_feast_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_hosted_feast_modifier_towards_character.
Events (1)
- A Memorable Accident
feast_main_befriend.5004
Scripted effects (2)
Source: game/common/scripted_effects/00_feast_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.