CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

court_physician_available_trigger

court_physician_available_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 498 (11 lines). No parameters.

court_physician_available_trigger is a scripted trigger in Crusader Kings III, written at line 498 of its file. It takes no parameters: court_physician_available_trigger = yes (or no). The game's script calls it in 54 places, among them Recruit to Court (interaction), … A Journey's End? (event health.1001) and … Advancements (event fp2_struggle.1002). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
court_physician_available_trigger = {
	court_owner ?= {
		employs_court_position = court_physician_court_position
		any_court_position_holder = {
			type = court_physician_court_position
			is_physically_able = yes
		}
	}
	# If you're traveling, we check that there is a court physician with you
	court_physician_available_when_traveling_trigger = yes
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_physician_available_trigger.

Character interactions (1)

Events (44)

38 more

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?