Scripted effect
downgrade_failed_treatment_of_me_opinions_effect
downgrade_failed_treatment_of_me_opinions_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3882 (46 lines). No parameters.
downgrade_failed_treatment_of_me_opinions_effect is a scripted effect in Crusader Kings III, written at line 3882 of its file. It takes no parameters: downgrade_failed_treatment_of_me_opinions_effect = yes. The game's script calls it in 2 places, among them chastise_physician_effect (scripted effect) and forgive_physician_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (46 lines of game script)
downgrade_failed_treatment_of_me_opinions_effect = {
#Physician scope is set in the events that reference this effect
hidden_effect = {
if = {
limit = {
scope:physician = {
is_alive = yes
}
court_physician_available_trigger = yes
}
if = {
limit = {
has_opinion_modifier = {
target = scope:physician
modifier = botched_my_treatment_crime_opinion
}
}
remove_opinion = {
target = scope:physician
modifier = botched_my_treatment_crime_opinion
}
add_opinion = {
#add nice opinion version
target = scope:physician
modifier = botched_my_treatment_crime_opinion
}
}
if = {
limit = {
has_opinion_modifier = {
target = scope:physician
modifier = failed_to_treat_me_crime_opinion
}
}
remove_opinion = {
target = scope:physician
modifier = failed_to_treat_me_crime_opinion
}
add_opinion = {
target = scope:physician
modifier = failed_to_treat_me_opinion
}
}
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls downgrade_failed_treatment_of_me_opinions_effect.
Scripted effects (2)
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.