Scripted effect
chastise_physician_effect
chastise_physician_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3999 (25 lines). No parameters.
chastise_physician_effect is a scripted effect in Crusader Kings III, written at line 3999 of its file. It takes no parameters: chastise_physician_effect = yes. The game's script calls it in 8 places, among them …: Disastrous Mistreatment (event health.3107), …: Disastrous Mistreatment (event health.3200) and …: Disastrous Mistreatment (event health.3201). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
scope:physician:- Gains the modifier “Chastised Physician” for 5 years
- Learning +1
- Prestige -1/month
- Gains the modifier “Chastised Physician” for 5 years
- Stress and fulfillment impact: by trait: Vengeful +40
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
chastise_physician_effect = {
scope:physician = {
add_character_modifier = {
modifier = chastised_physician_modifier
years = 5
}
}
if = {
limit = {
exists = scope:sick_character
scope:sick_character = { this = root }
}
downgrade_failed_treatment_of_me_opinions_effect = yes #You can no longer punish them
}
else_if = {
limit = {
exists = scope:sick_character
}
downgrade_failed_treatment_of_kin_opinions_effect = yes #You can no longer punish them
}
stress_and_fulfillment_impact = {
vengeful = medium_stress_impact_gain
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls chastise_physician_effect.
Events (8)
- …: Disastrous Mistreatment
health.3107 - …: Disastrous Mistreatment
health.3200 - …: Disastrous Mistreatment
health.3201 - …: Into Darkness
health.3110 - Early Prevention: Failure
physician_epidemic_events.1022 - Early Prevention: Failure
physician_epidemic_events.1024
2 more
- Early Prevention: Failure
physician_epidemic_events.1026 - Wounded: Disaster Strikes
health.4105
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.