CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

forgive_physician_effect

forgive_physician_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 4025 (26 lines). No parameters.

forgive_physician_effect is a scripted effect in Crusader Kings III, written at line 4025 of its file. It takes no parameters: forgive_physician_effect = yes. The game's script calls it in 8 places, among them …: Disastrous Mistreatment (event health.3107), …: Disastrous Mistreatment (event health.3200) and …: Disastrous Mistreatment (event health.3201). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
forgive_physician_effect = {
	if = {
		limit = {
			exists = scope:sick_character
			scope:sick_character = { this = root }
		}
		downgrade_failed_treatment_of_me_opinions_effect = yes #You can no longer punish them
	}
	else_if = {
		limit = {
			exists = scope:sick_character
		}
		downgrade_failed_treatment_of_kin_opinions_effect = yes #You can no longer punish them
	}

	reverse_add_opinion = {
		target = scope:physician
		modifier = grateful_opinion
		opinion = 15
	}
	
	stress_and_fulfillment_impact = {
		vengeful = major_stress_impact_gain
		wrathful = medium_stress_impact_gain
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls forgive_physician_effect.

Events (8)

2 more

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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