Scripted effect
add_failed_treatment_of_kin_opinions_effect
add_failed_treatment_of_kin_opinions_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 3810 (70 lines). No parameters.
add_failed_treatment_of_kin_opinions_effect is a scripted effect in Crusader Kings III, written at line 3810 of its file. It takes no parameters: add_failed_treatment_of_kin_opinions_effect = yes. The game's script calls it in 2 places, among them disease_treatment_results_effect (scripted effect) and wound_treatment_results_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (70 lines of game script)
add_failed_treatment_of_kin_opinions_effect = {
#Physician scope is set in the events that reference this effect
hidden_effect = {
if = {
limit = {
scope:physician = {
is_alive = yes
}
court_physician_available_trigger = yes
this != scope:physician
}
every_close_family_member = {
add_to_temporary_list = failed_treatment_opinion
}
every_heir_title = {
limit = {
exists = holder
}
holder = {
if = {
limit = {
player_heir = scope:sick_character
NOT = { is_in_list = failed_treatment_opinion }
}
add_to_temporary_list = failed_treatment_opinion
}
}
}
every_in_list = {
list = failed_treatment_opinion
limit = {
this != scope:physician
}
if = {
limit = {
scope:sick_character = {
has_character_flag = die_risky_treatment
is_alive = no
has_character_flag = physician_used_wrong_method
scope:physician = { has_character_modifier = chastised_physician_modifier }
trigger_if = {
limit = { has_variable = treatment_strategy }
OR = {
var:treatment_strategy = flag:amputation
var:treatment_strategy = flag:disfigurement
var:treatment_strategy = flag:eye
var:treatment_strategy = flag:castration
var:treatment_strategy = flag:occult
var:treatment_strategy = flag:occult_cannibal
var:treatment_strategy = flag:occult_deviant
}
}
}
}
add_opinion = {
target = scope:physician
modifier = botched_treatment_of_kin_crime_opinion
}
}
else = {
add_opinion = {
target = scope:physician
modifier = failed_to_treat_kin_crime_opinion
}
}
}
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_failed_treatment_of_kin_opinions_effect.
Scripted effects (2)
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.