CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

court_physician_available_when_traveling_trigger

court_physician_available_when_traveling_trigger = yes

game/common/scripted_triggers/20_health_triggers.txt, line 510 (10 lines). No parameters.

court_physician_available_when_traveling_trigger is a scripted trigger in Crusader Kings III, written at line 510 of its file. It takes no parameters: court_physician_available_when_traveling_trigger = yes (or no). The game's script calls it in 14 places, among them … A Journey's End? (event health.1001), …: The End of a Journey? (event health.1002) and …: The End of a Journey? (event health.1003). Patch 1.20.1.2, from game/common/scripted_triggers/20_health_triggers.txt.

What it checks

  • If traveling:
    • current_travel_plan = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
court_physician_available_when_traveling_trigger = {
	trigger_if = {
		limit = { is_travelling = yes }
		current_travel_plan = { 
			any_entourage_character = {
				has_court_position = court_physician_court_position
			}
		}
	}
}

As written in game/common/scripted_triggers/20_health_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_physician_available_when_traveling_trigger.

Source: game/common/scripted_triggers/20_health_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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