CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Demand Submission

No costThe AI weighs it (the answer is partly random)

Demand the recipient's loyalty in the form of a Hook by using piety, guile, or intimidation.

What you need

You

  • If played by the AI: Is available (not imprisoned, not incapable)
  • struggle:persian_struggle ?= { has_struggle_phase_parameter = demand_submission_interaction_unlocked }
  • Holds Sunni Caliphate

The character you target

Demand Submission is a religious character interaction in Crusader Kings III. The AI weighs it (the answer is partly random). Reasons the AI weighs include I am the recipient's … (+50), The recipient is Cynical (-30), The recipient is Zealous (+20) and 9 more. Patch 1.20.1.2, from game/common/character_interactions/00_fp3_interactions.txt.

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Quick answers (1)
How do I get the AI to accept Demand Submission?
The AI weighs it (the answer is partly random). Its reasons: I am the recipient's … +50, Your Level of Devotion, The recipient is Cynical -30, The recipient is Zealous +20, Using Piety +30, … Opinion of …, The recipient is Ambitious -30, The recipient is Content +10, The recipient is Stubborn -10, The recipient is Arrogant -10, The recipient is Humble +10, The recipient is Trusting +10, The recipient is Paranoid -20, The recipient is Loyal +20, Difference in your Military Strength (max +20), Short Reign, Intimidated by you and Terrified of you.

Will they accept?

The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base0
I am the recipient's …+50
Your Level of Devotion
when
  • None of these

varies
The recipient is Cynical
when
-30
The recipient is Zealous
when
+20
Using Piety
when
  • The option “piety cost reduction” is chosen
+30
… Opinion of …varies
The recipient is Ambitious
when
-30
The recipient is Content
when
+10
The recipient is Stubborn
when
-10
The recipient is Arrogant
when
-10
The recipient is Humble
when
+10
The recipient is Trusting
when
+10
The recipient is Paranoid
when
-20
The recipient is Loyal
when
+20
Difference in your Military Strength (max +20)varies
Short Reignvaries
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
intimidated_halved_reason_value
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
cowed_halved_reason_value
Acceptance (ai_accept) (143 lines of game script)
base = 0
modifier = {
	desc = DEMAND_SUBMISSION_I_AM_HEAD_OF_FAITH
	add = 50
}
modifier = {
	add = {
		value = {
			value = -1
			add = scope:actor.piety_level
		}
		multiply = 10
	}
	desc = I_AM_PIOUS
	NOT = {
		scope:recipient = {
			has_trait = cynical
		}
	}
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_IS_CYNICAL
	add = -30
	scope:recipient = {
		has_trait = cynical
	}
}
modifier = {
	desc = ASK_FOR_CONVERSION_RECIPIENT_IS_ZEALOUS
	add = 20
	scope:recipient = {
		has_trait = zealous
	}
}
modifier = {
	add = 30
	desc = STRUGGLE_MARRIAGE_ACCEPTANCE_USING_PIETY_AS_CURRENCY
	scope:piety_cost_reduction ?= yes
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.25
	desc = AI_OPINION_REASON
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_AMBITIOUS
	add = -30
	scope:recipient = {
		has_trait = ambitious
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_CONTENT
	add = 10
	scope:recipient = {
		has_trait = content
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_STUBBORN
	add = -10
	scope:recipient = {
		has_trait = stubborn
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_ARROGANT
	add = -10
	scope:recipient = {
		has_trait = arrogant
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_HUMBLE
	add = 10
	scope:recipient = {
		has_trait = humble
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_TRUSTING
	add = 10
	scope:recipient = {
		has_trait = trusting
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_PARANOID
	add = -20
	scope:recipient = {
		has_trait = paranoid
	}
}
modifier = {
	desc = DEMAND_SUBMISSION_RECIPIENT_IS_LOYAL
	add = 20
	scope:recipient = {
		has_trait = loyal
	}
}
modifier = {
	add = {
		value = 1
		subtract = {
			value = scope:recipient.max_military_strength
			divide = {
				value = scope:actor.current_military_strength
				min = 1
			}
		}
		multiply = 10
	}
	desc = offer_vassalization_interaction_aibehavior_power_tt
}
modifier = {
	add = {
		value = scope:actor.primary_title.title_held_years
		subtract = 21
		max = 20
	}
	desc = DEMAND_SUBMISSION_SHORT_REIGN
}
modifier = {
	add = intimidated_halved_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 1
		}
	}
	desc = INTIMIDATED_REASON
}
modifier = {
	add = cowed_halved_reason_value
	scope:recipient = {
		has_dread_level_towards = {
			target = scope:actor
			level = 2
		}
	}
	desc = COWED_REASON
}

As written in game/common/character_interactions/00_fp3_interactions.txt.

What happens

If they accept

  • If

    • The option “piety cost reduction” is chosen

    Then

  • Gain a Caliphal Submission on the target
  • Event fp3_misc_decisions.0010
  • The character you target:
    • If

      • The option “piety cost reduction” is chosen

      Then

  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

If they refuse

  • The character you target:
  • Event fp3_misc_decisions.0011
  • If

    • You: Government is Clan
    • The character you target: Government is Clan
    • Your house is the target’s
    • If

      • You are not the target

      Then

      • You are not the target

    Then

    • Your house:
      • add_unity_value = { … }

    Else if

    • No
    • You: Government is Clan
    • Your house: Has you as house head
    • One of these

      • All of these

        • exists = scope:recipient.house
        • Your house is not the target’s
      • or

        The character you target: Is Lowborn

    Then

    • Your house:
      • add_unity_value = { … }

Options when sending

  • Spend Piety

Events it fires: fp3_misc_decisions.0010, fp3_misc_decisions.0011

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (20 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	is_physically_able = yes
}
is_shown = scope:actor != scope:recipient
struggle:persian_struggle ?= {
	has_struggle_phase_parameter = demand_submission_interaction_unlocked
}
scope:actor = {
	has_title = title:d_sunni
}
scope:recipient = {
	faith.religious_head ?= scope:actor
	has_trait = fp3_struggle_supporter
	any_character_struggle = {
		this = struggle:persian_struggle
	}
}

As written in game/common/character_interactions/00_fp3_interactions.txt.

Effects (on_send, on_accept, on_decline) (55 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			scope:piety_cost_reduction ?= yes
		}
		add_piety = massive_piety_loss
	}
	add_hook = {
		target = scope:recipient
		type = caliphal_submission_hook
	}
	if = {
		limit = {
			has_variable = last_explicit_defied_caliph
		}
		remove_variable = last_explicit_defied_caliph
	}
	trigger_event = fp3_misc_decisions.0010
}
scope:recipient = {
	if = {
		limit = {
			scope:piety_cost_reduction ?= yes
		}
		add_piety = massive_piety_gain
	}
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = medium_unity_gain
	DESC = clan_unity_forment_revolt.desc
	REVERSE_NON_HOUSE_TARGET = no
}
on_decline = scope:recipient = {
	custom_tooltip = DEMAND_SUBMISSION_INSTALL_LOYALIST_WARNING
	add_piety = medium_piety_loss
	remove_trait = fp3_struggle_supporter
	add_trait_force_tooltip = fp3_struggle_detractor
	set_variable = {
		name = last_explicit_defied_caliph
		value = scope:actor
		years = 30
	}
}
scope:actor = {
	trigger_event = fp3_misc_decisions.0011
}
add_clan_unity_interaction_effect = {
	CHARACTER = scope:actor
	TARGET = scope:recipient
	VALUE = medium_unity_loss
	DESC = clan_unity_forment_revolt.desc
	REVERSE_NON_HOUSE_TARGET = no
}

As written in game/common/character_interactions/00_fp3_interactions.txt.

Category
Religious actions
Again on the same character
after 10 years
In the menu
under More…
ID
fp3_demand_submission_interaction

Source: game/common/character_interactions/00_fp3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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