CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Nomadic Decisions

Introduce Heir

Have your Player Heir become Friends with one of your Vassals, Allies or Special Relations

variesPrestigevariesPiety

If my successor is to master … destiny, … will need honorable friends. I must make … face known, have … voice heard within the silk-draped homes of the mighty. Marked with doom is the … who stands alone under the sky.

Requirements

The lines the game itself shows for this decision's conditions:

  • Your Player Heir has less than 3 Friends
  • Any of your Direct Vassals, Allies, or Special Relations: • Is at least 12 years old • Has at least 50 Opinion of you • Is not at War with you • Is not Friends with your Player Heir • Is not Blood Brothers with your Player Heir • Has no negative Special Relationship with your Player Heir • Is not imprisoned • Is not incapable • Has Nomadic Government or the Nomadic Philosophy Trait • Highest held Title is greater or equal to County Rank • Must be either your Ally, Friend, Soulmate, Blood Brother or Obedient Vassal
Shown to a character when (is_shown) (11 lines of game script)
OR = {
	government_has_flag = government_is_nomadic
	has_trait = nomadic_philosophy
}
exists = player_heir
player_heir ?= {
	is_ai = yes
	any_heir_title = {
		count >= 1
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Can be taken when (is_valid) (86 lines of game script)
trigger_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	domicile ?= {
		has_domicile_building_or_higher = family_yurt_01
	}
}
trigger_else = {
	has_trait = nomadic_philosophy
}
player_heir = {
	custom_tooltip = {
		text = player_heir_num_friends_tt
		num_of_relation_friend < 3
	}
	age >= 12
	OR = {
		is_courtier_of = root
		is_vassal_of = root
	}
	opinion = {
		target = root
		value >= 50
	}
}
custom_tooltip = {
	text = mpo_valid_heir_friend_tt
	OR = {
		any_ally = {
			mpo_valid_heir_friend_trigger = {
				CHARACTER = root
			}
		}
		any_vassal = {
			is_obedient_to = root
			mpo_valid_heir_friend_trigger = {
				CHARACTER = root
			}
		}
		any_relation = {
			type = friend
			mpo_valid_heir_friend_trigger = {
				CHARACTER = root
			}
		}
		any_relation = {
			type = soulmate
			mpo_valid_heir_friend_trigger = {
				CHARACTER = root
			}
		}
		any_relation = {
			type = blood_brother
			mpo_valid_heir_friend_trigger = {
				CHARACTER = root
			}
		}
	}
}
trigger_if = {
	limit = {
		is_ai = no
	}
	is_available = yes
}
trigger_else = {
	is_physically_able = yes
}
is_in_activity = no
player_heir = {
	is_imprisoned = no
	is_alive = yes
	NOR = {
		has_trait = wounded_2
		has_trait = wounded_3
		has_trait = infirm
		has_relation_rival = root
		has_relation_nemesis = root
		exists = involved_activity
		is_at_war_with = root
	}
	has_contagious_deadly_disease_trigger = no
	is_incapable = no
	is_a_faction_member = no
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Effects

  • Choose a Vassal or Ally to potentially become your Player Heir's Friend
  • If a Vassal, they may become Obedient
  • If an Ally, they may become Blood Brothers with your Player Heir
  • If you fail, you will incur a positive, but unpredictable, outcome
Effect (28 lines of game script)
custom_tooltip = choose_heir_friend_tt
custom_tooltip = heir_friend_obedient_tt
custom_tooltip = heir_friend_ally_tt
custom_tooltip = heir_friend_side_effects_tt
trigger_event = {
	id = mpo_decisions_events.0020
	days = 1
}
show_as_tooltip = {
	if = {
		limit = {
			has_trait = shy
		}
		add_stress = medium_stress_impact_gain
	}
	if = {
		limit = {
			has_trait = callous
		}
		add_stress = minor_stress_impact_gain
	}
	if = {
		limit = {
			has_trait = paranoid
		}
		add_stress = medium_stress_impact_gain
	}
}

As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.

Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).