
Decision · Nomadic Decisions
Introduce Heir
Have your Player Heir become Friends with one of your Vassals, Allies or Special Relations
If my successor is to master … destiny, … will need honorable friends. I must make … face known, have … voice heard within the silk-draped homes of the mighty. Marked with doom is the … who stands alone under the sky.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Player Heir has less than 3 Friends
- Any of your Direct Vassals, Allies, or Special Relations: • Is at least 12 years old • Has at least 50 Opinion of you • Is not at War with you • Is not Friends with your Player Heir • Is not Blood Brothers with your Player Heir • Has no negative Special Relationship with your Player Heir • Is not imprisoned • Is not incapable • Has Nomadic Government or the Nomadic Philosophy Trait • Highest held Title is greater or equal to County Rank • Must be either your Ally, Friend, Soulmate, Blood Brother or Obedient Vassal
Shown to a character when (is_shown) (11 lines of game script)
OR = {
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
exists = player_heir
player_heir ?= {
is_ai = yes
any_heir_title = {
count >= 1
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Can be taken when (is_valid) (86 lines of game script)
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
domicile ?= {
has_domicile_building_or_higher = family_yurt_01
}
}
trigger_else = {
has_trait = nomadic_philosophy
}
player_heir = {
custom_tooltip = {
text = player_heir_num_friends_tt
num_of_relation_friend < 3
}
age >= 12
OR = {
is_courtier_of = root
is_vassal_of = root
}
opinion = {
target = root
value >= 50
}
}
custom_tooltip = {
text = mpo_valid_heir_friend_tt
OR = {
any_ally = {
mpo_valid_heir_friend_trigger = {
CHARACTER = root
}
}
any_vassal = {
is_obedient_to = root
mpo_valid_heir_friend_trigger = {
CHARACTER = root
}
}
any_relation = {
type = friend
mpo_valid_heir_friend_trigger = {
CHARACTER = root
}
}
any_relation = {
type = soulmate
mpo_valid_heir_friend_trigger = {
CHARACTER = root
}
}
any_relation = {
type = blood_brother
mpo_valid_heir_friend_trigger = {
CHARACTER = root
}
}
}
}
trigger_if = {
limit = {
is_ai = no
}
is_available = yes
}
trigger_else = {
is_physically_able = yes
}
is_in_activity = no
player_heir = {
is_imprisoned = no
is_alive = yes
NOR = {
has_trait = wounded_2
has_trait = wounded_3
has_trait = infirm
has_relation_rival = root
has_relation_nemesis = root
exists = involved_activity
is_at_war_with = root
}
has_contagious_deadly_disease_trigger = no
is_incapable = no
is_a_faction_member = no
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Effects
- Choose a Vassal or Ally to potentially become your Player Heir's Friend
- If a Vassal, they may become Obedient
- If an Ally, they may become Blood Brothers with your Player Heir
- If you fail, you will incur a positive, but unpredictable, outcome
Effect (28 lines of game script)
custom_tooltip = choose_heir_friend_tt
custom_tooltip = heir_friend_obedient_tt
custom_tooltip = heir_friend_ally_tt
custom_tooltip = heir_friend_side_effects_tt
trigger_event = {
id = mpo_decisions_events.0020
days = 1
}
show_as_tooltip = {
if = {
limit = {
has_trait = shy
}
add_stress = medium_stress_impact_gain
}
if = {
limit = {
has_trait = callous
}
add_stress = minor_stress_impact_gain
}
if = {
limit = {
has_trait = paranoid
}
add_stress = medium_stress_impact_gain
}
}As written in game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt.
Source: game/common/decisions/dlc_decisions/mpo/mpo_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).