CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Enter Seclusion

A great and deadly plague is on the horizon and though many will die, I cannot allow myself or my loved ones to be counted among the dead. We must retreat to the outskirts of the capital in seclusion, safe from the miasma of plague and disease.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (26 lines of game script)
NOT = {
	has_government = landless_adventurer_government
}
OR = {
	has_character_modifier = isolating_modifier
	OR = {
		capital_county ?= {
			OR = {
				has_province_with_epidemic = {
					intensity = any
				}
				any_neighboring_county = {
					has_province_with_epidemic = {
						intensity = any
					}
				}
			}
		}
		any_sub_realm_county = {
			has_province_with_epidemic = {
				intensity = any
			}
		}
	}
	tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yes
}

As written in game/common/decisions/06_ce1_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (57 lines of game script)
if = {
	limit = {
		scope:isolate_family_disaster_decision = yes
	}
	show_as_tooltip = {
		isolate_family_decision_effect = yes
		if = {
			limit = {
				capital_province ?= location
			}
			add_legitimacy_effect = {
				LEGITIMACY = minor_legitimacy_loss
			}
		}
		add_prestige = major_prestige_loss
	}
	hidden_effect = {
		set_variable = isolated_due_to_disaster
		trigger_event = natural_disaster.0110
	}
}
else_if = {
	limit = {
		scope:isolate_family_decision = yes
	}
	show_as_tooltip = {
		isolate_family_decision_effect = yes
		add_legitimacy_effect = {
			LEGITIMACY = minor_legitimacy_loss
		}
		add_prestige = major_prestige_loss
	}
	hidden_effect = {
		trigger_event = epidemic_events.0100
	}
}
else_if = {
	limit = {
		scope:unisolate_family_decision = yes
		has_variable = isolated_due_to_disaster
	}
	show_as_tooltip = {
		unisolate_family_decision_effect = yes
	}
	hidden_effect = {
		remove_variable = isolated_due_to_disaster
		trigger_event = natural_disaster.0111
	}
}
else = {
	show_as_tooltip = {
		unisolate_family_decision_effect = yes
	}
	hidden_effect = {
		trigger_event = epidemic_events.0101
	}
}

As written in game/common/decisions/06_ce1_decisions.txt.

Source: game/common/decisions/06_ce1_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.