
Major decision · Major Decisions
Enter Seclusion
A great and deadly plague is on the horizon and though many will die, I cannot allow myself or my loved ones to be counted among the dead. We must retreat to the outskirts of the capital in seclusion, safe from the miasma of plague and disease.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (26 lines of game script)
NOT = {
has_government = landless_adventurer_government
}
OR = {
has_character_modifier = isolating_modifier
OR = {
capital_county ?= {
OR = {
has_province_with_epidemic = {
intensity = any
}
any_neighboring_county = {
has_province_with_epidemic = {
intensity = any
}
}
}
}
any_sub_realm_county = {
has_province_with_epidemic = {
intensity = any
}
}
}
tgp_natural_disaster_character_is_affected_by_any_imminent_disaster_trigger = yes
}As written in game/common/decisions/06_ce1_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (57 lines of game script)
if = {
limit = {
scope:isolate_family_disaster_decision = yes
}
show_as_tooltip = {
isolate_family_decision_effect = yes
if = {
limit = {
capital_province ?= location
}
add_legitimacy_effect = {
LEGITIMACY = minor_legitimacy_loss
}
}
add_prestige = major_prestige_loss
}
hidden_effect = {
set_variable = isolated_due_to_disaster
trigger_event = natural_disaster.0110
}
}
else_if = {
limit = {
scope:isolate_family_decision = yes
}
show_as_tooltip = {
isolate_family_decision_effect = yes
add_legitimacy_effect = {
LEGITIMACY = minor_legitimacy_loss
}
add_prestige = major_prestige_loss
}
hidden_effect = {
trigger_event = epidemic_events.0100
}
}
else_if = {
limit = {
scope:unisolate_family_decision = yes
has_variable = isolated_due_to_disaster
}
show_as_tooltip = {
unisolate_family_decision_effect = yes
}
hidden_effect = {
remove_variable = isolated_due_to_disaster
trigger_event = natural_disaster.0111
}
}
else = {
show_as_tooltip = {
unisolate_family_decision_effect = yes
}
hidden_effect = {
trigger_event = epidemic_events.0101
}
}As written in game/common/decisions/06_ce1_decisions.txt.
Source: game/common/decisions/06_ce1_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.