Interaction · Diplomatic actions
Ask to Promote Legend
Request that the recipient become a Promoter of your Legend.
What you need
You
To send it
To see it in the menu
- If played by the AI: Is available (not imprisoned, not incapable)
root.promoted_legend.legend_owner ?= scope:puppet_or_actor
The character you target
To send it
- … is already spreading a Legend
To see it in the menu
- Is landed
- Is at least 12 years old
- Is available (not imprisoned, not incapable)
- Their government is not unplayable
Ask to Promote Legend is a diplomatic character interaction in Crusader Kings III. The AI weighs it (the answer is partly random). Reasons the AI weighs include Tier (Count) (-5), Tier (Duke) (-10), Tier (King) (-20) and 17 more. Patch 1.20.1.2, from game/common/character_interactions/00_ce1_interactions.txt.
Quick answers (1)
- How do I get the AI to accept Ask to Promote Legend?
- The AI weighs it (the answer is partly random). Its reasons: Tier (Count) -5, Tier (Duke) -10, Tier (King) -20, Tier (Emperor) -30, Illustrious Legend +10, Mythical Legend +20, Hook used +100, Gold sent +40, … Opinion of …, The recipient is Ambitious -15, The recipient is Content +5, The recipient is Stubborn -10, The recipient is Arrogant -10, The recipient is Humble +10, The recipient is Trusting +15, The recipient is Paranoid -10, Intimidated by you, Terrified of you, Fighting a War -50, Cost is higher than Income -100, Cost is higher than Income -100, Cost is higher than Income -100 and Is your Patron +25.
Will they accept?
The AI adds these up and accepts above zero; near zero the answer is partly random (ai_maybe). Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | -10 |
Tier (Count)when
| -5 |
Tier (Duke)when
| -10 |
Tier (King)when
| -20 |
Tier (Emperor)when
| -30 |
Illustrious Legendwhen
| +10 |
Mythical Legendwhen
| +20 |
Hook usedwhen
| +100 |
Gold sentwhen
| +40 |
| … Opinion of … | varies |
| The recipient is Ambitious | -15 |
| The recipient is Content | +5 |
| The recipient is Stubborn | -10 |
| The recipient is Arrogant | -10 |
| The recipient is Humble | +10 |
| The recipient is Trusting | +15 |
| The recipient is Paranoid | -10 |
Intimidated by youwhen
| intimidated_halved_reason_value |
Terrified of youwhen
| cowed_halved_reason_value |
Fighting a Warwhen
| -50 |
Cost is higher than Incomewhen
| -100 |
Cost is higher than Incomewhen
| -100 |
Cost is higher than Incomewhen
| -100 |
Is your Patronwhen
| +25 |
Acceptance (ai_accept) (180 lines of game script)
base = -10
modifier = {
add = -5
scope:recipient.primary_title = {
tier = 2
}
desc = TIER_REASON_COUNT
}
modifier = {
add = -10
scope:recipient.primary_title = {
tier = 3
}
desc = TIER_REASON_DUKE
}
modifier = {
add = -20
scope:recipient.primary_title = {
tier = 4
}
desc = TIER_REASON_KING
}
modifier = {
add = -30
scope:recipient.primary_title = {
tier = 5
}
desc = TIER_REASON_EMPEROR
}
modifier = {
add = 10
desc = REASON_ILLUSTRIOUS_LEGEND
scope:puppet_or_actor = {
promoted_legend = {
legend_quality = illustrious
}
}
}
modifier = {
add = 20
desc = REASON_MYTHICAL_LEGEND
scope:puppet_or_actor = {
promoted_legend = {
legend_quality = mythical
}
}
}
modifier = {
trigger = {
scope:hook ?= yes
}
add = 100
desc = LEGEND_HOOK_USED
}
modifier = {
trigger = {
scope:gold_cost ?= yes
}
add = 40
desc = TRADE_GOLD_FOR_BETTER_AI_ACCEPTANCE_TT
}
opinion_modifier = {
who = scope:recipient
opinion_target = scope:puppet_or_actor
multiplier = 1
desc = AI_OPINION_REASON
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_AMBITIOUS
add = -15
scope:recipient = {
has_trait = ambitious
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_CONTENT
add = 5
scope:recipient = {
has_trait = content
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_STUBBORN
add = -10
scope:recipient = {
has_trait = stubborn
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_ARROGANT
add = -10
scope:recipient = {
has_trait = arrogant
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_HUMBLE
add = 10
scope:recipient = {
has_trait = humble
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_TRUSTING
add = 15
scope:recipient = {
has_trait = trusting
}
}
modifier = {
desc = DEMAND_SUBMISSION_RECIPIENT_IS_PARANOID
add = -10
scope:recipient = {
has_trait = paranoid
}
}
modifier = {
add = intimidated_halved_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:puppet_or_actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_halved_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:puppet_or_actor
level = 2
}
}
desc = COWED_REASON
}
modifier = {
add = -50
scope:recipient = {
is_at_war = yes
}
desc = HOSTAGE_AT_WAR_REASON
}
modifier = {
add = -100
scope:puppet_or_actor.promoted_legend = {
legend_quality = famed
}
scope:recipient = {
monthly_character_income < famed_legend_promoter_cost
}
desc = TOO_HIGH_PROMOTER_MAINTENANCE_REASON
}
modifier = {
add = -100
scope:puppet_or_actor.promoted_legend = {
legend_quality = illustrious
}
scope:recipient = {
monthly_character_income < illustrious_legend_promoter_cost
}
desc = TOO_HIGH_PROMOTER_MAINTENANCE_REASON
}
modifier = {
add = -100
scope:puppet_or_actor.promoted_legend = {
legend_quality = mythical
}
scope:recipient = {
monthly_character_income < mythical_legend_promoter_cost
}
desc = TOO_HIGH_PROMOTER_MAINTENANCE_REASON
}
modifier = {
add = 25
scope:recipient = {
is_contact_of = scope:puppet_or_actor
}
desc = IS_CONTACT_REASON
}As written in game/common/character_interactions/00_ce1_interactions.txt.
What happens
If they accept
Options when sending
- Send Gold
- Use a Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (17 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
is_physically_able = yes
}
is_shown = scope:puppet_or_actor.promoted_legend.legend_owner ?= scope:puppet_or_actor
exists = scope:puppet_or_actor
scope:puppet_or_actor != scope:recipient
scope:recipient = {
is_landed = yes
age >= 12
is_physically_able = yes
NOT = {
government_has_flag = government_is_herder
}
}As written in game/common/character_interactions/00_ce1_interactions.txt.
Can be sent when (is_valid…) (31 lines of game script)
scope:recipient = {
custom_tooltip = {
text = recipient_already_promoting_legend_tt
NOT = {
exists = promoted_legend
}
}
}
custom_tooltip = {
text = recipient_close_or_neighbor_tt
OR = {
scope:recipient.dynasty = scope:puppet_or_actor.dynasty
scope:recipient = {
knows_language_of_culture = scope:puppet_or_actor.culture
}
scope:puppet_or_actor = {
has_any_moderate_good_relationship_with_character_trigger = {
CHARACTER = scope:recipient
}
}
scope:recipient = {
any_character_to_title_neighboring_county = {
any_county_province = {
any_province_legend = {
this = scope:puppet_or_actor.promoted_legend
}
}
}
}
}
}As written in game/common/character_interactions/00_ce1_interactions.txt.
Effects (on_send, on_accept, on_decline) (72 lines of game script)
on_accept = scope:puppet_or_actor.promoted_legend = {
save_scope_as = promoted_legend
}
scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_good
title = ce1_ask_to_promote_legend_acceptance_tt
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
if = {
limit = {
scope:hook = yes
}
use_hook = scope:recipient
}
if = {
limit = {
scope:gold_cost = yes
}
pay_short_term_gold = {
target = scope:recipient
gold = medium_gold_value
}
promoted_legend = {
add_to_variable_list = {
name = accepted_promote_legend_var
target = scope:recipient
years = 10
}
}
}
scope:recipient = {
set_promoted_legend = scope:puppet_or_actor.promoted_legend
}
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_good
title = ce1_ask_to_promote_legend_acceptance_tt_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
on_decline = scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = ce1_ask_to_promote_legend_decline_tt
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_bad
title = ce1_ask_to_promote_legend_decline_tt_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}As written in game/common/character_interactions/00_ce1_interactions.txt.
- Category
- Diplomatic actions
- Again on the same character
- after 5 years
- In the menu
- under More…
- ID
ce1_ask_to_promote_legend_interaction
Source: game/common/character_interactions/00_ce1_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.