
Major decision · Major Decisions
Request Bestowal of Honors
My tenure as Minister has awarded me considerable influence within the … Empire. I will use this influence to request that members of House … are honored as statesmen of the highest order within our field.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (16 lines of game script)
government_has_flag = government_is_celestial
liege ?= {
tgp_has_access_to_ministry_trigger = yes
}
OR = {
has_title = title:e_minister_of_works
has_title = title:e_minister_chancellor
has_title = title:e_minister_of_justice
has_title = title:e_minister_of_war
has_title = title:e_minister_grand_marshal
has_title = title:e_minister_of_personnel
has_title = title:e_minister_censor
has_title = title:e_minister_of_revenue
has_title = title:e_minister_of_rites
}
exists = houseAs written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Can be taken when (is_valid) (110 lines of game script)
influence_level >= 5
OR = {
has_title = title:e_minister_chancellor
has_title = title:e_minister_censor
has_title = title:e_minister_grand_marshal
has_title = title:e_minister_of_personnel
has_title = title:e_minister_of_revenue
has_title = title:e_minister_of_rites
has_title = title:e_minister_of_war
has_title = title:e_minister_of_justice
has_title = title:e_minister_of_works
}
is_at_war = no
is_adult = yes
root.top_liege = {
is_physically_able = yes
}
trigger_if = {
limit = {
has_title = title:e_minister_chancellor
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_chancellor_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_censor
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_censor_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_grand_marshal
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_grand_marshal_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_personnel
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_personnel_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_revenue
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_revenue_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_rites
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_rites_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_war
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_war_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_justice
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_justice_modifier
}
}
}
trigger_else_if = {
limit = {
has_title = title:e_minister_of_works
}
NOT = {
house = {
has_house_modifier = tgp_e_minister_of_works_modifier
}
}
}
trigger_else = {
always = yes
}As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (88 lines of game script)
close_view = {
view = decisions
player = root
}
trigger_event = tgp_china_ministry.1000
show_as_tooltip = {
reverse_add_opinion = {
target = root.top_liege
modifier = honorable_opinion
opinion = 50
}
add_character_modifier = tgp_personal_honors_modifier
if = {
limit = {
has_title = title:e_minister_chancellor
}
house = {
add_house_modifier = tgp_e_minister_chancellor_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_censor
}
house = {
add_house_modifier = tgp_e_minister_censor_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_grand_marshal
}
house = {
add_house_modifier = tgp_e_minister_grand_marshal_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_personnel
}
house = {
add_house_modifier = tgp_e_minister_of_personnel_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_revenue
}
house = {
add_house_modifier = tgp_e_minister_of_revenue_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_rites
}
house = {
add_house_modifier = tgp_e_minister_of_rites_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_war
}
house = {
add_house_modifier = tgp_e_minister_of_war_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_justice
}
house = {
add_house_modifier = tgp_e_minister_of_justice_modifier
}
}
else_if = {
limit = {
has_title = title:e_minister_of_works
}
house = {
add_house_modifier = tgp_e_minister_of_works_modifier
}
}
dynasty = {
add_dynasty_prestige = 2000
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).