CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Request Bestowal of Honors

My tenure as Minister has awarded me considerable influence within the … Empire. I will use this influence to request that members of House … are honored as statesmen of the highest order within our field.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (16 lines of game script)
government_has_flag = government_is_celestial
liege ?= {
	tgp_has_access_to_ministry_trigger = yes
}
OR = {
	has_title = title:e_minister_of_works
	has_title = title:e_minister_chancellor
	has_title = title:e_minister_of_justice
	has_title = title:e_minister_of_war
	has_title = title:e_minister_grand_marshal
	has_title = title:e_minister_of_personnel
	has_title = title:e_minister_censor
	has_title = title:e_minister_of_revenue
	has_title = title:e_minister_of_rites
}
exists = house

As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.

Can be taken when (is_valid) (110 lines of game script)
influence_level >= 5
OR = {
	has_title = title:e_minister_chancellor
	has_title = title:e_minister_censor
	has_title = title:e_minister_grand_marshal
	has_title = title:e_minister_of_personnel
	has_title = title:e_minister_of_revenue
	has_title = title:e_minister_of_rites
	has_title = title:e_minister_of_war
	has_title = title:e_minister_of_justice
	has_title = title:e_minister_of_works
}
is_at_war = no
is_adult = yes
root.top_liege = {
	is_physically_able = yes
}
trigger_if = {
	limit = {
		has_title = title:e_minister_chancellor
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_chancellor_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_censor
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_censor_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_grand_marshal
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_grand_marshal_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_personnel
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_personnel_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_revenue
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_revenue_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_rites
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_rites_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_war
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_war_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_justice
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_justice_modifier
		}
	}
}
trigger_else_if = {
	limit = {
		has_title = title:e_minister_of_works
	}
	NOT = {
		house = {
			has_house_modifier = tgp_e_minister_of_works_modifier
		}
	}
}
trigger_else = {
	always = yes
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (88 lines of game script)
close_view = {
	view = decisions
	player = root
}
trigger_event = tgp_china_ministry.1000
show_as_tooltip = {
	reverse_add_opinion = {
		target = root.top_liege
		modifier = honorable_opinion
		opinion = 50
	}
	add_character_modifier = tgp_personal_honors_modifier
	if = {
		limit = {
			has_title = title:e_minister_chancellor
		}
		house = {
			add_house_modifier = tgp_e_minister_chancellor_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_censor
		}
		house = {
			add_house_modifier = tgp_e_minister_censor_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_grand_marshal
		}
		house = {
			add_house_modifier = tgp_e_minister_grand_marshal_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_personnel
		}
		house = {
			add_house_modifier = tgp_e_minister_of_personnel_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_revenue
		}
		house = {
			add_house_modifier = tgp_e_minister_of_revenue_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_rites
		}
		house = {
			add_house_modifier = tgp_e_minister_of_rites_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_war
		}
		house = {
			add_house_modifier = tgp_e_minister_of_war_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_justice
		}
		house = {
			add_house_modifier = tgp_e_minister_of_justice_modifier
		}
	}
	else_if = {
		limit = {
			has_title = title:e_minister_of_works
		}
		house = {
			add_house_modifier = tgp_e_minister_of_works_modifier
		}
	}
	dynasty = {
		add_dynasty_prestige = 2000
	}
}

As written in game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt.

Source: game/common/decisions/dlc_decisions/tgp/tgp_china_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).