
Decision · Religious Decisions
Anoint an Artifact with Holy Myron
Spend a charge of the Holy Myron to mark one of your Artifacts as Sanctified, regardless of what your tenets would ordinarily allow
The chrism owes the clergy no obedience. Blade, book, or bauble — what it touches is Sanctified for … by the oil alone, and no tenet or bishop can gainsay it.
Requirements
The lines the game itself shows for this decision's conditions:
- Must possess an Ampulla of Holy Myron with oil remaining
- Must own an Artifact that is not already Sanctified
Shown to a character when (is_shown) (8 lines of game script)
OR = {
rite ?= {
rite_has_parameter = tenet_holy_myron_artifact
}
pam_has_usable_holy_myron_trigger = yes
}
is_christian_trigger = yes
has_pam_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (17 lines of game script)
custom_description = {
text = pam_anoint_artifact_needs_myron_tt
pam_has_usable_holy_myron_trigger = yes
}
custom_description = {
text = pam_anoint_artifact_has_eligible_artifact_tt
any_character_artifact = {
pam_is_holy_myron_artifact_trigger = no
NOT = {
is_sanctified_for_faith = root.faith
}
NOT = {
has_artifact_modifier = pam_chrismated_artifact_modifier
}
}
}
is_physically_able = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (43 lines of game script)
if = {
limit = {
exists = scope:selected_item
}
pam_holy_myron_spend_warning_effect = yes
hidden_effect = {
pam_save_holy_myron_artifact_effect = yes
pam_holy_myron_consume_charge_effect = {
ARTIFACT = scope:pam_holy_myron_artifact
}
}
scope:selected_item = {
save_scope_as = pam_anointed_artifact
if = {
limit = {
is_holy_relic = no
}
add_artifact_modifier = pam_chrismated_artifact_modifier
}
}
send_interface_toast = {
type = event_toast_effect_good
title = pam_anoint_artifact_toast
left_icon = root
right_icon = scope:selected_item
scope:selected_item = {
add_sanctified_for_faith = root.faith
hidden_effect = {
set_artifact_name = pam_chrismated_artifact_name
set_artifact_description = pam_chrismated_artifact_desc
}
}
if = {
limit = {
is_playable_character = yes
}
change_spiritual_fulfillment = medium_spiritual_fulfillment_value
}
cp:councillor_court_chaplain ?= {
add_piety = minor_piety_gain
}
}
}As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).