CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Anoint an Artifact with Holy Myron

Spend a charge of the Holy Myron to mark one of your Artifacts as Sanctified, regardless of what your tenets would ordinarily allow

250PietyBy God Alone

The chrism owes the clergy no obedience. Blade, book, or bauble — what it touches is Sanctified for … by the oil alone, and no tenet or bishop can gainsay it.

Requirements

The lines the game itself shows for this decision's conditions:

  • Must possess an Ampulla of Holy Myron with oil remaining
  • Must own an Artifact that is not already Sanctified
Shown to a character when (is_shown) (8 lines of game script)
OR = {
	rite ?= {
		rite_has_parameter = tenet_holy_myron_artifact
	}
	pam_has_usable_holy_myron_trigger = yes
}
is_christian_trigger = yes
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (17 lines of game script)
custom_description = {
	text = pam_anoint_artifact_needs_myron_tt
	pam_has_usable_holy_myron_trigger = yes
}
custom_description = {
	text = pam_anoint_artifact_has_eligible_artifact_tt
	any_character_artifact = {
		pam_is_holy_myron_artifact_trigger = no
		NOT = {
			is_sanctified_for_faith = root.faith
		}
		NOT = {
			has_artifact_modifier = pam_chrismated_artifact_modifier
		}
	}
}
is_physically_able = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (43 lines of game script)
if = {
	limit = {
		exists = scope:selected_item
	}
	pam_holy_myron_spend_warning_effect = yes
	hidden_effect = {
		pam_save_holy_myron_artifact_effect = yes
		pam_holy_myron_consume_charge_effect = {
			ARTIFACT = scope:pam_holy_myron_artifact
		}
	}
	scope:selected_item = {
		save_scope_as = pam_anointed_artifact
		if = {
			limit = {
				is_holy_relic = no
			}
			add_artifact_modifier = pam_chrismated_artifact_modifier
		}
	}
	send_interface_toast = {
		type = event_toast_effect_good
		title = pam_anoint_artifact_toast
		left_icon = root
		right_icon = scope:selected_item
		scope:selected_item = {
			add_sanctified_for_faith = root.faith
			hidden_effect = {
				set_artifact_name = pam_chrismated_artifact_name
				set_artifact_description = pam_chrismated_artifact_desc
			}
		}
		if = {
			limit = {
				is_playable_character = yes
			}
			change_spiritual_fulfillment = medium_spiritual_fulfillment_value
		}
		cp:councillor_court_chaplain ?= {
			add_piety = minor_piety_gain
		}
	}
}

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).