CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_heresy_finalise_founder_effect

pam_heresy_finalise_founder_effect = yes

game/common/scripted_effects/pam_heresy_shared_effects.txt, line 377 (29 lines). No parameters.

pam_heresy_finalise_founder_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 377 of its file. It takes no parameters: pam_heresy_finalise_founder_effect = yes. The game's script calls it in 1 place, among them heresy_historical.0001 (event). Patch 1.20.1.2, from game/common/scripted_effects/pam_heresy_shared_effects.txt.

The comment above it in the file

Character scope, and this expects scope:new_rite, or omit it for the historical split path

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
pam_heresy_finalise_founder_effect = {
	add_character_flag = ai_will_not_convert
	if = {
		limit = { NOT = { has_trait = heresiarch } }
		add_trait = heresiarch
	}
	# Brief flag mirroring add_heresiarch_trait_effect to prevent removal on conversion.
	add_character_flag = {
		flag = new_heresiarch
		days = 3
	}
	if = {
		limit = { NOT = { exists = inspiration } }
		create_inspiration = religious_inspiration
	}
	pam_heresy_unlock_all_learning_perks_effect = yes
	if = {
		limit = { exists = scope:new_rite }
		every_courtier_or_guest = {
			limit = {
				is_physically_able = yes
				faith = scope:new_rite.faith
				rite != scope:new_rite
				NOT = { has_character_flag = ai_will_not_convert }
			}
			set_character_rite = scope:new_rite
		}
	}
}

As written in game/common/scripted_effects/pam_heresy_shared_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_heresy_finalise_founder_effect.

Source: game/common/scripted_effects/pam_heresy_shared_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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