CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolade_defender_war_end_glory_gain_high_effect

accolade_defender_war_end_glory_gain_high_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 1513 (43 lines). No parameters.

accolade_defender_war_end_glory_gain_high_effect is a scripted effect in Crusader Kings III, written at line 1513 of its file. It takes no parameters: accolade_defender_war_end_glory_gain_high_effect = yes. The game's script calls it in 79 places, among them … China's Grand Campaign (casus belli), …-… Bloc Supremacy War (casus belli) and …… Ancestral Claim on … (casus belli). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

The comment above it in the file

KINGDOM-type wars when the defender wins

What it does

  • If

    a check the game hides

    Then

    • If

      • tier_difference = { target = scope:attacker value <= -3 }

      Then

      Else if

      • tier_difference = { target = scope:attacker value = -2 }

      Then

      Else if

      • tier_difference = { target = scope:attacker value = -1 }

      Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (43 lines of game script)
accolade_defender_war_end_glory_gain_high_effect = {
	if = {
		limit = {
			has_dlc_feature = accolades
		}
		if = {
			limit = {
				tier_difference = {
					target = scope:attacker
					value <= -3
				}
			}
			every_active_accolade = {
				custom = custom.defender_every_active_accolade
				add_glory = massive_glory_gain
			}
		}
		else_if = {
			limit = {
				tier_difference = {
					target = scope:attacker
					value = -2
				}
			}
			every_active_accolade = {
				custom = custom.defender_every_active_accolade
				add_glory = major_glory_gain
			}
		}
		else_if = {
			limit = {
				tier_difference = {
					target = scope:attacker
					value = -1
				}
			}
			every_active_accolade = {
				custom = custom.defender_every_active_accolade
				add_glory = medium_glory_gain
			}
		}
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls accolade_defender_war_end_glory_gain_high_effect.

Casus belli (79)

73 more

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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