CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_contagious_deadly_disease_trigger

has_contagious_deadly_disease_trigger = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 17 (3 lines). No parameters.

has_contagious_deadly_disease_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: has_contagious_deadly_disease_trigger = yes (or no). The game's script calls it in 70 places, among them Adopt a Kennel Dog (decision), Attend Children's Examination (decision) and Become Adventurer (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

What it checks

  • Has contagious disease

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
has_contagious_deadly_disease_trigger = {
	has_trait_with_flag = contagious_deadly_disease
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_contagious_deadly_disease_trigger.

Activity pulse actions (2)

  • apa_passive_religious_learning_guest
  • apa_passive_religious_learning_host

Story cycles (1)

  • Commission Epic

Events (24)

18 more

Scripted triggers inside an event file (5)

  • ach_yearly_events_1010_fawner_trigger
  • composer_unavailable_trigger
  • ep3_governor_yearly_3100_messenger_trigger
  • martial_strategy_3010_valid_commander
  • mpo_greatest_of_khans_0101_ideal_vassal_trigger

Script values (1)

  • mongol_breakup_succession_score

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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