CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

can_hunt_trigger

can_hunt_trigger = yes

game/common/scripted_triggers/00_hunt_triggers.txt, line 2 (16 lines). No parameters.

can_hunt_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: can_hunt_trigger = yes (or no). The game's script calls it in 2 places, among them Hunt (activity) and ach_coronation_0029_friend_trigger (local trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
can_hunt_trigger = {
	NOR = {
		has_trait = wounded_2
		has_trait = wounded_3
		has_trait = infirm
		has_trait = maimed
		has_trait = blind
	}
	has_contagious_deadly_disease_trigger = no
	custom_tooltip = {
		text = hunt_cannot_hunt_parameter_tt
		NOT = {
			culture = { has_cultural_parameter = cannot_hunt }
		}
	}
}

As written in game/common/scripted_triggers/00_hunt_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls can_hunt_trigger.

Activities (1)

Scripted triggers inside an event file (1)

  • ach_coronation_0029_friend_trigger

Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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