Scripted trigger
can_hunt_trigger
can_hunt_trigger = yesgame/common/scripted_triggers/00_hunt_triggers.txt, line 2 (16 lines). No parameters.
can_hunt_trigger is a scripted trigger in Crusader Kings III, written at line 2 of its file. It takes no parameters: can_hunt_trigger = yes (or no). The game's script calls it in 2 places, among them Hunt (activity) and ach_coronation_0029_friend_trigger (local trigger). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_hunt_triggers.txt.
What it checks
- Does not have the Trait: Severely Injured
- Does not have the Trait: Brutally Mauled
- Does not have the Trait: Infirm
- Does not have the Trait: Maimed
- Does not have the Trait: Blind
has_contagious_deadly_disease_trigger = no- Culture is unable to Hunt
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
can_hunt_trigger = {
NOR = {
has_trait = wounded_2
has_trait = wounded_3
has_trait = infirm
has_trait = maimed
has_trait = blind
}
has_contagious_deadly_disease_trigger = no
custom_tooltip = {
text = hunt_cannot_hunt_parameter_tt
NOT = {
culture = { has_cultural_parameter = cannot_hunt }
}
}
}As written in game/common/scripted_triggers/00_hunt_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls can_hunt_trigger.
Activities (1)
Scripted triggers inside an event file (1)
- ach_coronation_0029_friend_trigger
Source: game/common/scripted_triggers/00_hunt_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.