
Decision · Decisions
Inspire the Troops
Gain a temporary Character Modifier and a chance for a Commander Trait
The strength of any army owes as much to its spirit as to its training and arms. We should assemble our troops so that I might remind them of the glories and spoils of victory, the ignominy of defeat, and exhort them to give their utmost for our cause.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (5 lines of game script)
government_is_japanese_trigger = yes
house ?= {
has_house_aspiration_parameter = strength_train_with_troops_decision
}
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Can be taken when (is_valid) (4 lines of game script)
is_imprisoned = no is_incapable = no has_contagious_deadly_disease_trigger = no is_at_war = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Effects
- You may be able to gain a Commander Trait based on your Martial Skill
Effect (47 lines of game script)
send_interface_toast = {
title = tgp_japan_train_with_troops_decision_effects_tooltip_modifier
type = event_toast_effect_good
left_icon = root
add_character_modifier = {
modifier = tgp_japan_train_with_troops_modifier
years = 10
}
}
if = {
limit = {
number_of_commander_traits < 3
}
custom_tooltip = {
text = tgp_japan_train_with_troops_decision_effects_tooltip_trait
random = {
chance = {
value = 20
if = {
limit = {
root.martial >= monumentally_high_skill_rating
}
add = 20
}
else_if = {
limit = {
root.martial >= extremely_high_skill_rating
}
add = 15
}
else_if = {
limit = {
root.martial >= very_high_skill_rating
}
add = 10
}
else_if = {
limit = {
root.martial >= high_skill_rating
}
add = 5
}
}
give_random_commander_trait_effect = yes
}
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.