Scripted trigger · By God Alone files
pam_available_investiture_hof_ai_trigger
pam_available_investiture_hof_ai_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 645 (9 lines). No parameters.
pam_available_investiture_hof_ai_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 645 of its file. It takes no parameters: pam_available_investiture_hof_ai_trigger = yes (or no). The game's script calls it in 2 places, among them pam_investiture_council_events.0091 (event) and pam_nudge_investiture_council_host_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Is played by the AI
- Is an Adult
- Is not imprisoned
- Is not incapable
is_commanding_army = nohas_contagious_deadly_disease_trigger = no
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_available_investiture_hof_ai_trigger = {
is_ai = yes
is_alive = yes
is_adult = yes
is_imprisoned = no
is_incapable = no
is_commanding_army = no
has_contagious_deadly_disease_trigger = no
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_available_investiture_hof_ai_trigger.
Events (1)
Scripted effects (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.