CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_available_investiture_hof_ai_trigger

pam_available_investiture_hof_ai_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 645 (9 lines). No parameters.

pam_available_investiture_hof_ai_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 645 of its file. It takes no parameters: pam_available_investiture_hof_ai_trigger = yes (or no). The game's script calls it in 2 places, among them pam_investiture_council_events.0091 (event) and pam_nudge_investiture_council_host_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_available_investiture_hof_ai_trigger = {
	is_ai = yes
	is_alive = yes
	is_adult = yes
	is_imprisoned = no
	is_incapable = no
	is_commanding_army = no
	has_contagious_deadly_disease_trigger = no
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_available_investiture_hof_ai_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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