CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_available_travelling

is_available_travelling = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 147 (15 lines). No parameters.

is_available_travelling is a scripted trigger in Crusader Kings III, written at line 147 of its file. It takes no parameters: is_available_travelling = yes (or no). The game's script calls it in 79 places, among them … Among Us (event travel_events.4038), … and … (event travel_events.4037) and … Caravaneers (event travel_events.4036). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.

What it checks

  • Is available (not in an army, not imprisoned, not incapable)
  • has_contagious_deadly_disease_trigger = no
  • has_none_of_variables = { name = is_in_task_contract_event_chain name = gone_adventuring name = merchant_var }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
is_available_travelling = {
	is_available_quick = {
		alive = yes
		in_army = no
		imprisoned = no
		incapable = no
		travel = yes
	}
	has_contagious_deadly_disease_trigger = no
	has_none_of_variables = {
		name = is_in_task_contract_event_chain
		name = gone_adventuring
		name = merchant_var
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_available_travelling.

Events (77)

71 more

Scripted triggers inside an event file (2)

  • poisonous_plant_eater_trigger
  • valid_runaway_character_trigger

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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