CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_available_at_peace_ai_adult

is_available_at_peace_ai_adult = yes

game/common/scripted_triggers/00_available_for_events_triggers.txt, line 650 (34 lines). No parameters.

is_available_at_peace_ai_adult is a scripted trigger in Crusader Kings III, written at line 650 of its file. It takes no parameters: is_available_at_peace_ai_adult = yes (or no). The game's script calls it in 15 places, among them Send a Gift of Herd (interaction), Send Gift (interaction) and A Caring Hand (event bp1_yearly.9024). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.

The comment above it in the file

If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
is_available_at_peace_ai_adult = {
	is_available_quick = {
		ai = yes
		adult = yes
		alive = yes
		imprisoned = no
		incapable = no
		travel = no
		in_army = no
		at_war = no
	}

	has_contagious_deadly_disease_trigger = no
	custom_description = {
		text = ALREADY_IN_ACTIVITY
		NOR = {
			exists = involved_activity
			has_variable = {
				name = homage_liege_scope
				name = meditation_character_flag
				name = local_shrine_rite
				name = petition_liege_character_flag
				name = petition_head_of_faith_petitioner
				name = holding_court_character_flag
				name = gone_adventuring
			}
			is_being_visited_on_tour_strict = yes
		}
	}
	custom_description = {
		text = ALREADY_PLANNING_ACTIVITY
		NOT = { has_character_flag = planning_an_activity }
	}
}

As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_available_at_peace_ai_adult.

Character interactions (2)

Events (8)

2 more

Scripted triggers inside an event file (5)

  • bp1_yearly_2021_relevant_dynasty_person_no_target_trigger
  • bp1_yearly_2021_relevant_dynasty_person_trigger
  • bp1_yearly_9019_spouse_trigger
  • ep1_flavour_0011_valid_diplomats_trigger
  • ep1_flavour_0021_valid_characters_to_fuss_trigger

Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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