CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Promote Persian Scriptures

Promote translations of religious literature

The Arabic language has long been viewed as superior, especially in matters of faith. The time is ripe to challenge this belief, promote Islamic literature in Persian, and even translate important hadiths. This might not endear me to the Arabs or to conservative vassals and clerics, but the people deserve to know … in their own tongue, like they did in days of old.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have made a pledge to not promote Persian scriptures.
Shown to a character when (is_shown) (17 lines of game script)
is_landed = yes
has_religion = religion:islam_religion
NOT = {
	culture = {
		has_cultural_pillar = heritage_arabic
	}
}
capital_province ?= {
	geographical_region = world_persian_empire
}
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:promote_persian_scripture_decision
	}
}
has_fp3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.

Can be taken when (is_valid) (39 lines of game script)
top_liege = this
highest_held_title_tier >= tier_kingdom
piety_level >= high_piety_level
OR = {
	knows_language_of_culture = culture:persian
	knows_language_of_culture = culture:khwarezmian
}
culture = {
	cultural_acceptance = {
		target = culture:persian
		value >= 70
	}
}
trigger_if = {
	limit = {
		AND = {
			exists = faith.religious_head
			root.faith.religious_head.culture = {
				has_cultural_pillar = heritage_arabic
			}
		}
	}
	NOT = {
		root.faith.religious_head = {
			has_strong_hook = root
		}
	}
}
is_available_adult = yes
not = {
	exists = involved_activity
}
has_contagious_deadly_disease_trigger = no
custom_description = {
	text = pledged_to_not_promote_persian_desc
	NOT = {
		has_variable = pledged_to_not_promote_persian
	}
}

As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (31 lines of game script)
save_scope_as = persian_fanboy
add_to_global_variable_list = {
	name = unavailable_unique_decisions
	target = flag:promote_persian_scripture_decision
}
set_variable = {
	name = promote_persian_scripture_piety_refund
	value = promote_persian_scripture_piety_cost
}
show_as_tooltip = {
	promote_persian_scripture_scripted_effect = yes
}
if = {
	limit = {
		exists = root.faith.religious_head
		root.faith.religious_head = {
			is_ai = yes
			NOR = {
				has_trait = craven
				has_trait = shy
				has_relation_lover = root
				has_relation_soulmate = root
				is_vassal_of = root
			}
		}
	}
	trigger_event = fp3_decision.0013
}
else = {
	trigger_event = fp3_decision.0014
}

As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.

Source: game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).