
Major decision · Major Decisions
Promote Persian Scriptures
Promote translations of religious literature
The Arabic language has long been viewed as superior, especially in matters of faith. The time is ripe to challenge this belief, promote Islamic literature in Persian, and even translate important hadiths. This might not endear me to the Arabs or to conservative vassals and clerics, but the people deserve to know … in their own tongue, like they did in days of old.
Requirements
The lines the game itself shows for this decision's conditions:
- You have made a pledge to not promote Persian scriptures.
Shown to a character when (is_shown) (17 lines of game script)
is_landed = yes
has_religion = religion:islam_religion
NOT = {
culture = {
has_cultural_pillar = heritage_arabic
}
}
capital_province ?= {
geographical_region = world_persian_empire
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:promote_persian_scripture_decision
}
}
has_fp3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Can be taken when (is_valid) (39 lines of game script)
top_liege = this
highest_held_title_tier >= tier_kingdom
piety_level >= high_piety_level
OR = {
knows_language_of_culture = culture:persian
knows_language_of_culture = culture:khwarezmian
}
culture = {
cultural_acceptance = {
target = culture:persian
value >= 70
}
}
trigger_if = {
limit = {
AND = {
exists = faith.religious_head
root.faith.religious_head.culture = {
has_cultural_pillar = heritage_arabic
}
}
}
NOT = {
root.faith.religious_head = {
has_strong_hook = root
}
}
}
is_available_adult = yes
not = {
exists = involved_activity
}
has_contagious_deadly_disease_trigger = no
custom_description = {
text = pledged_to_not_promote_persian_desc
NOT = {
has_variable = pledged_to_not_promote_persian
}
}As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (31 lines of game script)
save_scope_as = persian_fanboy
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:promote_persian_scripture_decision
}
set_variable = {
name = promote_persian_scripture_piety_refund
value = promote_persian_scripture_piety_cost
}
show_as_tooltip = {
promote_persian_scripture_scripted_effect = yes
}
if = {
limit = {
exists = root.faith.religious_head
root.faith.religious_head = {
is_ai = yes
NOR = {
has_trait = craven
has_trait = shy
has_relation_lover = root
has_relation_soulmate = root
is_vassal_of = root
}
}
}
trigger_event = fp3_decision.0013
}
else = {
trigger_event = fp3_decision.0014
}As written in game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_3/fp3_islamic_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).