
Major decision · Major Decisions
Elevate the Kingdom of Mann & the Isles
Become the most infamous pirate ruler of all time
The Isle of Man is uniquely placed to act as a haven for Norse raiders, with easy access to not just the British Isles but all of Western Europe. All it needs is someone to show all good vikings the way, to realize its potential and pave the island with gold and iron!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (27 lines of game script)
any_held_title = {
title_tier = county
title_province ?= {
geographical_region = world_europe_west_britannia
}
}
OR = {
culture ?= {
has_cultural_pillar = heritage_north_germanic
}
has_culture = culture:norman
}
has_fp1_dlc_trigger = yes
exists = dynasty
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
}
highest_held_title_tier <= tier_duchy
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_elevated_mann_and_the_isles
}
}
is_playable_character = yesAs written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Can be taken when (is_valid) (18 lines of game script)
top_liege = this
is_imprisoned = no
prestige_level >= max_prestige_level
has_title = title:c_isle_of_man
has_title = title:d_the_isles
highest_held_title_tier <= tier_duchy
NOT = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
has_trait = viking
is_alive = yes
not = {
exists = involved_activity
}
is_imprisoned = no
has_contagious_deadly_disease_trigger = noAs written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (33 lines of game script)
gain_heroic_legend_seed_tooltip_effect = yes
save_scope_as = founder
show_as_tooltip = {
elevate_mann_and_the_isles_scripted_effect = yes
}
trigger_event = {
id = fp1_major_decisions.0021
}
every_player = {
limit = {
capital_province = {
geographical_region = world_europe_west_britannia
}
this != scope:founder
}
if = {
limit = {
any_liege_or_above = {
this = scope:founder
}
}
trigger_event = fp1_major_decisions.0022
}
else = {
trigger_event = fp1_major_decisions.0023
}
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_elevated_mann_and_the_isles
}
}As written in game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt.
Source: game/common/decisions/dlc_decisions/fp_1/00_fp1_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.