Scripted trigger
is_available_travelling_adult
is_available_travelling_adult = yesgame/common/scripted_triggers/00_available_for_events_triggers.txt, line 164 (16 lines). No parameters.
is_available_travelling_adult is a scripted trigger in Crusader Kings III, written at line 164 of its file. It takes no parameters: is_available_travelling_adult = yes (or no). The game's script calls it in 177 places, among them Enter Seclusion (decision), apa_pam_spread_tenet_guest (activity pulse) and apa_pam_spread_tenet_host (activity pulse). Patch 1.20.1.2, from game/common/scripted_triggers/00_available_for_events_triggers.txt.
The comment above it in the file
If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
What it checks
- Is available (an adult, not in an army, not imprisoned, not incapable)
has_contagious_deadly_disease_trigger = nohas_none_of_variables = { name = is_in_task_contract_event_chain name = gone_adventuring name = merchant_var }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
is_available_travelling_adult = {
is_available_quick = {
travel = yes
adult = yes
alive = yes
in_army = no
imprisoned = no
incapable = no
}
has_contagious_deadly_disease_trigger = no
has_none_of_variables = {
name = is_in_task_contract_event_chain
name = gone_adventuring
name = merchant_var
}
}As written in game/common/scripted_triggers/00_available_for_events_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls is_available_travelling_adult — the first 120 of 177.
Decisions (1)
Activity pulse actions (4)
- apa_pam_spread_tenet_guest
- apa_pam_spread_tenet_host
- apa_passive_religious_learning_pilgrimage_pool
- apa_passive_religious_learning_pilgrimage_rite
Events (115)
- … Music
travel_events.1210 - … of
travel_danger_events.1020 - … Tithe
ep3_laamp_flavour_ewan.4041 - …: Center of the World
travel_events_cities.1030 - …: Drunk Scheming
tour_general.4006 - …: Fortified Monuments
travel_events_cities.1020
109 more
- …: Holding Secrets
tour_general.4001 - …: In the Eye of the Beholder
tour_general.3001 - …: It's a Feline's World
tour_general.3003 - …: Suq al-Warraqin
travel_events_cities.1010 - …: Suspicious Activity
tour_general.4007 - …: The Wretched Parade
tour_general.4000 - A …-Errant
travel_events.3080 - A Badge From …
travel_events.2310 - A Broken Blacksmith
travel_events_oltner_2.1120 - A Duel Demanded
travel_events.2200 - A Feast for Falcons
travel_events_fp3.0030 - A Feast for Falcons
travel_events_fp3.0031 - A Foreign Treat
travel_events.3030 - A Gruesome Morning
travel_events_oltner_2.1230 - A Jest Too Far
mpo_events_tova.0003 - A Laden Caravan
travel_events_oltner_2.1030 - A Land of Milk & Honey
ep3_laamp_flavour_ewan.4011 - A Moon Bridge
tgp_japan_yearly_events.1040 - A Once-Sacred Grove
pam_theocratic_ruler_events.0012 - A Snapped Twig
travel_events.2010 - A Stolen Keepsake
travel_events_oltner_2.1190 - A Study in Martial
travel_events.2003 - A Travelling …
rite_travel_events.1000 - A Warm Welcome
travel_events.3020 - A Welcome Reprieve
tgp_japan_yearly_events.0014 - Almost Home
travel_events.4050 - An Unusual Encounter
travel_events_fp3.0020 - As Scavengers Gather
natural_disaster_flavor_events.0001 - Bandits!
ep3_laamp_flavour_ewan.4001 - Blessed Game
pam_generic_events.0010 - Born of Desperation
ep3_laamp_flavour_ewan.4081 - Bovine Bounty
travel_events_oltner_2.1100 - Bully For You?
travel_events.2016 - Carrion Eaters
ep3_laamp_flavor.0001 - Chivalry Is Alive
travel_events.1201 - Civil Discussion
travel_events.1204 - Closed Doors
travel_events.3090 - Cultivated Sands
travel_events_oltner_2.1000 - Dancing Flames
tgp_japan_yearly_events.1000 - Danger: … Overboard!
travel_danger_events.4000 - Danger: … Toll
travel_events.1005 - Danger: A Bad Crossing
travel_events.3140 - Danger: A Buzzing Scourge
travel_danger_events.9000 - Danger: A Fearsome Beast!
travel_danger_events.6000 - Danger: A Fire in the Night
travel_danger_events.3005 - Danger: A Murder of Crows
travel_events.3160 - Danger: A Quarrelsome Lot
travel_danger_events.5000 - Danger: Aftermath
travel_danger_events.1008 - Danger: Avalanche!
travel_danger_events.3001 - Danger: Battle Ahead
travel_danger_events.6011 - Danger: Contested Ground
travel_danger_events.6013 - Danger: Dangers of the Deep
travel_danger_events.6020 - Danger: Emergent Emaciation
travel_danger_events.9020 - Danger: Familiar Trees
travel_danger_events.1006 - Danger: Feeble Mounts
travel_events.3100 - Danger: Fire in the …
travel_events.3120 - Danger: Flawed Fare
travel_danger_events.6030 - Danger: Fragile Passenger
travel_danger_events.9060 - Danger: Killer Charm
travel_events.3130 - Danger: Mountains Out of Mole Hills
travel_danger_events.1000 - Danger: Mountains Out of Mole Hills
travel_danger_events.1001 - Danger: Not a Drop
travel_danger_events.1007 - Danger: On A Mountain Trail
travel_danger_events.3000 - Danger: Rainstorm
travel_danger_events.9040 - Danger: Smoke Ahead
travel_danger_events.6010 - Danger: Snowbound
travel_danger_events.3003 - Danger: Soggy Bottom
travel_danger_events.1003 - Danger: Sticks in the Wheel
travel_danger_events.9010 - Danger: Stuck in the Mud
travel_danger_events.9030 - Danger: Tempting Fruit
travel_danger_events.1012 - Danger: Toll Collectors
travel_events.1003 - Danger: Treacherous Slopes
travel_danger_events.1002 - Danger: Under the Weather
travel_danger_events.6040 - Danger: Wandering Mind
travel_danger_events.9050 - Danger: War's Passage
travel_danger_events.6012 - Danger: White Squall
travel_danger_events.3004 - Dangerous Interests
travel_events.3040 - Dead Weight
ep3_laamp_flavor.0060 - Desperate Souls
natural_disaster_flavor_events.0010 - Diminutive Defenders
travel_events_oltner_2.1140 - Dying Embers
travel_events_fp3.0010 - Echoing Horns
travel_events_oltner_2.1150 - Elephantastic
travel_events.2007 - Equine Emissaries
travel_events_oltner_2.1050 - Eyes in the Night
ep3_laamp_flavour_ewan.4061 - Family First
tgp_travel_events.0025 - Fishing Friends
travel_events.1212 - Fortified Knowledge
travel_events.2013 - Friendly Locals
travel_events.1200 - Grand Tour: An Inconvenient Situation
tour_general.2001 - Grotesque Creatures
travel_events.3000 - Guardian Angel
travel_events_oltner_2.1200 - Happy Soldiers
mpo_events_tova.0005 - Hard Workers
travel_events.1202 - Homeward Bound
travel_events.3010 - Hospitable Hospices
travel_events_oltner_2.1010 - Joy of the Hunt
travel_events.1206 - Lead Astray
tgp_japan_yearly_events.0028 - Life Among the Ruins
tgp_travel_danger_events.0001 - Life or Death
travel_events.2100 - Mare's Milk
travel_events_fp3.0040 - Meat of the Land
travel_events.1207 - Monkey Business
tgp_japan_yearly_events.0012 - Moonlit Confessions
travel_events_oltner_2.1180 - Mystical Travelers
travel_events.1213 - Night Attack
ep3_laamp_flavour_ewan.4091 - Nighttime Serenade
travel_events_oltner_2.1210 - Oasis of Tranquility
travel_events_oltner_2.1040 - Of Travels to Come
travel_events.4000
Source: game/common/scripted_triggers/00_available_for_events_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.