Scripted effect · Coronations files
coronation_save_anointer_effect
coronation_save_anointer_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 2397 (129 lines). No parameters.
coronation_save_anointer_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 2397 of its file. It takes no parameters: coronation_save_anointer_effect = yes. The game's script calls it in 4 places, among them The … Consort (event coronation_events.6140), The Anointment (event coronation_events.6130) and The Crowning of … (event coronation_events.6101). Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
scope:host:If
One of these
NOT = { exists = scope:anointer }or
scope:anointer:is_alive = no
or
scope:anointer: Is imprisoned
Then
create_character = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
coronation_save_anointer_effect = {
scope:host = {
if = {
limit = {
coronation_living_officiator_trigger = yes
NOT = {
scope:activity.var:officiator = {
this = scope:host
}
}
}
scope:activity.var:officiator = {
save_scope_as = anointer
}
}
if = {
limit = {
OR = {
NOT = { exists = scope:anointer }
scope:anointer = {
is_alive = no
}
scope:anointer = {
is_imprisoned = yes
}
}
scope:activity = {
has_variable = anointment_authority
any_attending_character = {
scope:activity.var:anointment_authority ?= this
this != scope:host
is_alive = yes
is_imprisoned = no
}
}
}
scope:activity.var:anointment_authority ?= {
save_scope_as = anointer
}
}
if = {
limit = {
OR = {
NOT = { exists = scope:anointer }
scope:anointer = { is_alive = no }
scope:anointer = { is_imprisoned = yes }
}
NOT = { scope:activity = { has_variable = anointment_authority } }
scope:activity = {
any_attending_character = {
this = scope:host.religious_head_or_challenger
NOT = { this = scope:host }
faith = scope:host.faith
is_alive = yes
}
}
}
scope:host.religious_head_or_challenger = { save_scope_as = anointer }
}
if = {
limit = {
OR = {
NOT = { exists = scope:anointer }
scope:anointer = {
is_alive = no
}
scope:anointer = {
is_imprisoned = yes
}
}
cp:councillor_court_chaplain ?= {
is_alive = yes
is_imprisoned = no
is_incapable = no
has_contagious_deadly_disease_trigger = no
}
}
cp:councillor_court_chaplain ?= {
save_scope_as = anointer
}
}
if = {
limit = {
OR = {
NOT = { exists = scope:anointer }
scope:anointer = {
is_alive = no
}
scope:anointer = {
is_imprisoned = yes
}
}
}
ordered_vassal = {
order_by = max_military_strength
limit = {
involved_activity ?= scope:activity
government_has_flag = government_is_theocracy
is_alive = yes
}
save_scope_as = anointer
}
}
if = {
limit = {
OR = {
NOT = { exists = scope:anointer }
scope:anointer = {
is_alive = no
}
scope:anointer = {
is_imprisoned = yes
}
}
}
create_character = {
template = priest_character_template
location = scope:host.location
culture = scope:host.location.culture
faith = scope:host.faithAs written in game/common/scripted_effects/10_ach_effects.txt.
The first 120 of its 129 lines; the rest is in game/common/scripted_effects/10_ach_effects.txt from line 2397.
Where it is used
Every place in common/, events/ and history/ that calls coronation_save_anointer_effect.
Events (4)
- The … Consort
coronation_events.6140 - The Anointment
coronation_events.6130 - The Crowning of …
coronation_events.6101 - The Enthroning of …
coronation_events.6102
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.