CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

Siberian Permafrost

mpo_siberian_permafrost_modifier

Soil frozen for millennia, no groundwater access, sparse vegetation. Terrain shifts every year due to repeated melting and refreezing. To make these lands their own, those who live here need centuries to adapt. Everybody, everything else will perish and join the ancient dead beneath the ice. This modifier can be removed either by the Feudalize Holding or Demand Administrative Governance Interaction or after conquering the whole North by the Expand the Steppes Decision for the Northern Siberia region

Siberian Permafrost (modifier ID mpo_siberian_permafrost_modifier) is a named modifier in Crusader Kings III. It gives Development Decline -6/month, Defender Holding Advantage +6, Building slot +1, Building Construction Cost in Taiga -60%, Building Construction Cost in Forest -60%. The script puts it on a county. 2 places in the game's script add it, among them on_game_start (on action) and on_title_gain (on action). 81 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_county_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

On actions (the game's own hooks) (2)

  • on_game_start
  • on_title_gain

Where it is removed

Task contracts (1)

Great projects (2)

Story cycles (1)

Events (42)

36 more

On actions (the game's own hooks) (4)

Source: game/common/modifiers/00_county_modifiers.txt (line 273), the English localisation (mpo_siberian_permafrost_modifier, mpo_siberian_permafrost_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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