Modifier · county
Siberian Permafrost
mpo_siberian_permafrost_modifier
Soil frozen for millennia, no groundwater access, sparse vegetation. Terrain shifts every year due to repeated melting and refreezing. To make these lands their own, those who live here need centuries to adapt. Everybody, everything else will perish and join the ancient dead beneath the ice. This modifier can be removed either by the Feudalize Holding or Demand Administrative Governance Interaction or after conquering the whole North by the Expand the Steppes Decision for the Northern Siberia region
Siberian Permafrost (modifier ID mpo_siberian_permafrost_modifier) is a named modifier in Crusader Kings III. It gives Development Decline -6/month, Defender Holding Advantage +6, Building slot +1, Building Construction Cost in Taiga -60%, Building Construction Cost in Forest -60%. The script puts it on a county. 2 places in the game's script add it, among them on_game_start (on action) and on_title_gain (on action). 81 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_county_modifiers.txt.
Effects
- Development Decline-6/month
- Defender Holding Advantage+6
- Building slot+1
- Building Construction Cost in Taiga-60%
- Building Construction Cost in Forest-60%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
On actions (the game's own hooks) (2)
- on_game_start
- on_title_gain
Where it is removed
Decisions (14)
- Adopt … Waysthrough holding_pre_feudalize_effect
- Adopt … Ways (West African Pagan)through holding_pre_feudalize_effect
- Adopt … Ways through Liegethrough holding_pre_feudalize_effect
- Adopt Centralized Administrationthrough holding_pre_feudalize_effect
- Adopt Clan Waysthrough holding_pre_feudalize_effect
- Claim the Mandate of Heaventhrough holding_pre_feudalize_effect
8 more
- Elevate the Kingdom of Mann & the Islesthrough holding_pre_feudalize_effect
- Expand the Steppesthrough expanding_steppe_effect
- Found the Empire of Hindustanthrough holding_pre_feudalize_effect
- Reform the Great Khaganatethrough holding_pre_feudalize_effect
- Restore Temporal Rulethrough holding_pre_feudalize_effect
- Restore the Byzantine Empirethrough holding_pre_feudalize_effect
- Secure the High Kingdom of the North Seathrough holding_pre_feudalize_effect
- Settle the Steppethrough holding_pre_feudalize_effect
Character interactions (11)
- Aid Tribal Developmentthrough holding_pre_feudalize_effect
- Demand Administrative Governancethrough holding_pre_feudalize_effect
- Demand Pasturelandthrough holding_pre_feudalize_effect
- Feudalize Holdingthrough holding_pre_feudalize_effect
- feudalize_herder_holding_interactionthrough holding_pre_feudalize_effect
- feudalize_nomadic_holding_interactionthrough holding_pre_feudalize_effect
Casus belli (6)
- Adventurer Invasionthrough holding_pre_feudalize_effect
- Adventurer Invasionthrough holding_pre_feudalize_effect
- Adventurer Invasionthrough holding_pre_feudalize_effect
- Adventurer Invasionthrough holding_pre_feudalize_effect
- Rebellionthrough holding_pre_feudalize_effect
- Seize the Mandate of Heaventhrough holding_pre_feudalize_effect
Task contracts (1)
- laamp_join_faction_contractthrough holding_pre_feudalize_effect
Great projects (2)
- mandala_capital_01through holding_pre_feudalize_effect
- minister_project_culturethrough holding_pre_feudalize_effect
Story cycles (1)
- story_mongol_invasionthrough holding_pre_feudalize_effect
Events (42)
- … Re-Asserts Dominance
fp3_struggle.0071through holding_pre_feudalize_effect - ...And Your Enemies Closer
ep3_laamps.0300through holding_pre_feudalize_effect - A Kingdom of Pirates
fp1_major_decisions.0021through holding_pre_feudalize_effect - A Kingdom of Pirates
fp1_major_decisions.0022through holding_pre_feudalize_effect - A Kingdom of Pirates
fp1_major_decisions.0023through holding_pre_feudalize_effect - A New Era
major_decisions.0001through holding_pre_feudalize_effect
36 more
- A Price for Everything
ep3_laamps.0100through holding_pre_feudalize_effect - Adopted Clan Ways
tgp_east_asia_decision_events.0030through holding_pre_feudalize_effect - After Rain Comes the Sun
tgp_dynastic_cycle.0071through holding_pre_feudalize_effect - After Rain Comes the Sun
tgp_dynastic_cycle.0072through holding_pre_feudalize_effect - An Empire Reborn
ep3_decisions_event.4030through holding_pre_feudalize_effect - Another Regal Audience
ep3_laamps.7004through holding_pre_feudalize_effect - char_interaction.0111through holding_pre_feudalize_effect
- char_interaction.0160through holding_pre_feudalize_effect
- ep3_decisions_event.4065through holding_pre_feudalize_effect
- ep3_interactions_events.0001through holding_pre_feudalize_effect
- ep3_interactions_events.0002through holding_pre_feudalize_effect
- ep3_interactions_events.0005through holding_pre_feudalize_effect
- ep3_interactions_events.0112through holding_pre_feudalize_effect
- ep3_laamps.0101through holding_pre_feudalize_effect
- ep3_laamps.0301through holding_pre_feudalize_effect
- faction_demand.1001through holding_pre_feudalize_effect
- Fork in the Road
ep3_laamps.0800through holding_pre_feudalize_effect - Heaven's Favorite …
tgp_dynastic_cycle.0061through holding_pre_feudalize_effect - Heaven's Favorite …
tgp_dynastic_cycle.0062through holding_pre_feudalize_effect - My Devaraja
tgp_east_asia_decision_events.0020through holding_pre_feudalize_effect - Negotiate Joining Wars
ep3_interactions_events.0111through holding_pre_feudalize_effect - New Horizons
tgp_east_asia_decision_events.0010through holding_pre_feudalize_effect - Restoration: An Honorable Man
cid.2020through holding_pre_feudalize_effect - Restoration: Mio Cid
cid.4010through holding_pre_feudalize_effect - Seize Realm: Stolen Crown
ep3_laamps.0410through holding_pre_feudalize_effect - Seize Realm: The New …
ep3_laamps.0401through holding_pre_feudalize_effect - tgp_east_asia_interaction_events.1000through holding_pre_feudalize_effect
- tgp_east_asia_interaction_events.1001through holding_pre_feudalize_effect
- tgp_east_asia_interaction_events.1002through holding_pre_feudalize_effect
- The Champion of the …
ep3_decisions_event.6001through holding_pre_feudalize_effect - The Eternal …
mpo_greatest_of_khans.0030through holding_pre_feudalize_effect - The High … of the North
fp1_major_decisions.0001through holding_pre_feudalize_effect - The High … of the North
fp1_major_decisions.0002through holding_pre_feudalize_effect - The High … of the North
fp1_major_decisions.0003through holding_pre_feudalize_effect - The Realms of Hindustan
south_asia.0050through holding_pre_feudalize_effect - The Way of Emperors
ep3_frankokratia_events.0120through holding_pre_feudalize_effect
On actions (the game's own hooks) (4)
- on_deaththrough holding_pre_feudalize_effect
- on_game_start_after_lobbythrough holding_pre_feudalize_effect
- on_rite_changethrough holding_pre_feudalize_effect
- on_title_gain
Source: game/common/modifiers/00_county_modifiers.txt (line 273), the English localisation (mpo_siberian_permafrost_modifier, mpo_siberian_permafrost_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.