
Major decision · Major Decisions
Adopt Clan Ways
1,000PietyAll Under Heaven
For … to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.
Requirements
The lines the game itself shows for this decision's conditions:
- You have changed Government recently and need to wait until … to change Government again
Shown to a character when (is_shown) (5 lines of game script)
government_has_flag = government_is_mandala faith.religion ?= religion:islam_religion has_tgp_dlc_trigger = yes highest_held_title_tier > tier_barony is_landed = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
custom_tooltip = {
text = not_changed_government_recently_tt
NOT = {
has_variable = changed_government_recently
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (1 line of game script)
mandala_adopt_clan_government_effect = yes
As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).